Transmedia storytelling and the new era of media convergence in higher education /

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Bibliographic Details
Author / Creator:Kalogeras, Stavroula, author.
Imprint:Houndmills, Basingstoke, Hampshire ; New York, NY : Palgrave Macmillan, 2014.
Description:xv, 257 pages ; 23 cm
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/10073761
Hidden Bibliographic Details
ISBN:9781137388360
1137388366
Notes:Includes bibliographical references and index.
Table of Contents:
  • List of Figures
  • Foreword
  • Preface
  • Acknowledgments
  • 1. Introduction, Theory, and the Media-Education Landscape
  • 1.1. Introduction
  • 1.2. Overview or the route to discovery
  • 1.2.1. Narrative theory and perspective
  • 1.2.2. Screenplay
  • 1.2.3. E-module
  • 1.2.4. Questionnaire
  • 1.2.5. Framing the research question
  • 1.2.6. Gathering information
  • 1.3. Media -education convergence theory
  • 1.4. Media-education landscape
  • 2. Media Convergence's Impact on Storytelling, Marketing, and Production
  • 2.1. Narratives and folk culture
  • 2.2. Transmedia storytelling
  • 2.3. Digital storytelling
  • 2.3.1. Transmedia and digital storytelling in collaboration
  • 2.4. Theorizing transmedia storytelling from a film perspective
  • 2.4.1. The Hollywood System Abroad: Hollywood to Bollywood
  • 2.4.2. Transnational cinema
  • 2.4.3. The disdain for popular entertainment
  • 2.5. Era of convergence
  • 2.6. The Internet: media and content
  • 2.6.1. Audience and advertising
  • 2.7. Branded story worlds
  • 2.8. Digital marketing
  • 2.9. Social convergence and peer production
  • 2.10. Peer-to-peer file sharing
  • 2.10.1. Peer production and user-generated content
  • 2.11. Fandom culture and communities
  • 2.12. Communities of practice and collaborative learning
  • 2.13. Minority talks, Beavis and Butt-head walks
  • 3. Media Convergence's Impact on Education
  • 3.1. The education system
  • 3.2. The history of educational media
  • 3.3. Media and information literacy
  • 3.4. Learning through play
  • 3.5. Multimedia and multimodal theory of learning
  • 3.6. E-learning
  • 3.6.1. Story-centered pedagogy in e-learning
  • 3.6.2. Faculty and constructivist-learning environments
  • 3.7. Emotional engagement, motivation, and retention in e-learning
  • 3.7.1. E-learning and the net generation
  • 3.8. Transliteracy through transmedia storytelling
  • 4. Challenges, Concerns, and Critiques of Transmedia Storytelling Edutainment
  • 4.1. Critical success factors
  • 4.2. Learning disabilities
  • 4.3. The cultural representation of film: The Goddess Within
  • 4.4. Minorities and representation
  • 4.5. Technology-supported approaches to pedagogy
  • 4.6. The era of screen education: performance, digital text, and transformation
  • 4.7. Entertainment-education and social change
  • 4.8. Transformational education: a model for social change
  • 4.9. Pedagogy of the Oppressed
  • 4.10. Tranformative learning through transmedia storytelling: a critical-creative pedagogy
  • 5. Fiction: A Screenplay-to-Understanding
  • 5.1. The representation of knowledge through fiction
  • 5.2. Realities of fiction: the identity and representation of a diasporic narrative and the mythology of my own life story
  • 5.3. The screenplay
  • 5.4. The twelve stages of the hero's journey
  • 5.5. The archetypes
  • 5.6. Transmedia storytelling framework: the five Fs
  • 5.7. Schön's model of reflective practice
  • 6. E-Module Case Study
  • 6.1. Theoretical framework
  • 6.2. Reflection on the instructional theories, practice, and the screentext
  • 6.3. Student feedback
  • 6.4. Evaluation
  • 7. Interviews and Discussion
  • 7.1. Developing the questionnaire
  • 7.2. Theoretical sample: professional feedback
  • 7.3. Remarks on the feedback
  • 8. Conclusion
  • 8.1. Research contribution
  • 8.2. Future research
  • Appendix
  • About the Author
  • Bibliography
  • Index