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10320465 |
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20150718071511.6 |
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150203s2015 enk b 001 0 eng |
010 |
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|a 2015003631
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020 |
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|a 9781137486400 (hardback)
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|a 1137486406 (hardback)
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035 |
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|a (OCoLC)902659559
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040 |
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|a DLC
|e rda
|b eng
|c DLC
|d YDX
|d BTCTA
|d BDX
|d OCLCF
|d YDXCP
|d CDX
|d OCLCO
|d STF
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042 |
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|a pcc
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050 |
0 |
0 |
|a NX180.T4
|b S66 2015
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082 |
0 |
0 |
|a 700.1/05
|2 23
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084 |
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|a ART046000
|a COM087000
|a SOC052000
|2 bisacsh
|
100 |
1 |
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|a Sporton, Gregory,
|d 1964-
|e author.
|0 http://id.loc.gov/authorities/names/n2015007358
|1 http://viaf.org/viaf/63943250
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245 |
1 |
0 |
|a Digital creativity :
|b something from nothing /
|c Gregory Sporton.
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264 |
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1 |
|a Houndmills, Basingstoke, Hampshire ;
|a New York :
|b Palgrave Macmillan,
|c 2015.
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300 |
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|a ix, 182 pages ;
|c 23 cm
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336 |
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|a text
|2 rdacontent
|0 http://id.loc.gov/vocabulary/contentTypes/txt
|
337 |
|
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|a unmediated
|2 rdamedia
|0 http://id.loc.gov/vocabulary/mediaTypes/n
|
338 |
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|a volume
|2 rdacarrier
|0 http://id.loc.gov/vocabulary/carriers/nc
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Introduction: The Conference -- The Social Narrative of Technology -- Science with a Business Plan -- Technology Adoption as Ideology -- Technological Systems and Creative Actions -- Can Machines Create? -- The Paradox of Creative Practice.
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520 |
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|a "Digital Creativity examines the impact of technology on the creative practitioner, how it influences, and sometimes determines, the way they work and what they produce. It questions the claims to creativity of the technology industry, and at the same time argues for seeing computing as a craft practice. Artists and craftspeople have always been drawn to new technologies for inspiration, and the book seeks to contextualize the frenzy of claims about the impact of digital technology against the reality of what it is to be creative. The different motivations for creativity are tested, making much-needed distinctions between the practices of the arts and the models of innovation in engineering and elsewhere in the technology industries. Finally, the book warns of the problems ahead if technology comes to dominate creative practice, either by defining it or imitating it. Ultimately, artists must engage with it if it is to retain a human form and scale. "--
|c Provided by publisher.
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650 |
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0 |
|a Technology and the arts.
|0 http://id.loc.gov/authorities/subjects/sh85133186
|
650 |
|
0 |
|a Creation (Literary, artistic, etc.)
|0 http://id.loc.gov/authorities/subjects/sh85033827
|
650 |
|
0 |
|a Creative ability.
|0 http://id.loc.gov/authorities/subjects/sh85033833
|
650 |
|
7 |
|a ART / Digital.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS / Digital Media / General.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE / Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a Creation (Literary, artistic, etc.)
|2 fast
|0 (OCoLC)fst00882393
|
650 |
|
7 |
|a Creative ability.
|2 fast
|0 (OCoLC)fst00882417
|
650 |
|
7 |
|a Technology and the arts.
|2 fast
|0 (OCoLC)fst01145276
|
903 |
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|a HeVa
|
929 |
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|a cat
|
999 |
f |
f |
|i 2e775966-c39d-5dc8-bddc-3aaa2d5ff463
|s 855bcb39-56a5-5b96-bee3-87400df7a9ae
|
928 |
|
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|t Library of Congress classification
|a NX180.T4S66 2015
|l JRL
|c JRL-Gen
|i 8484127
|
927 |
|
|
|t Library of Congress classification
|a NX180.T4S66 2015
|l JRL
|c JRL-Gen
|e VISU
|b 111409080
|i 9466787
|