Game theory : anticipating reactions for winning actions /

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Bibliographic Details
Author / Creator:Burkey, Mark L.
Edition:1st ed.
Imprint:[New York, N.Y.] (222 East 46th Street, New York, NY 10017) : Business Expert Press, 2013.
Description:1 electronic text (123 p.) : digital file.
Language:English
Series:Economics collection, 2163-7628
2013 digital library.
Economics collection.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/10321015
Hidden Bibliographic Details
ISBN:9781606493632 (electronic bk.)
9781606493625 (pbk.)
Notes:Part of: 2013 digital library.
Includes bibliographical references and index.
Access restricted to authorized users and institutions.
Also available in print.
Mode of access: World Wide Web.
System requirements: Adobe Acrobat reader.
Title from PDF t.p. (viewed on February 20, 2013).
Summary:From its beginnings in the early 1900s, game theory has been a very mathematical, technical subject. However, it also provides valuable, everyday lessons that are important for managers and executives to understand. Current books and textbooks are mostly highly mathematical, and almost all are very long. This primer will deliver a focused and precise, largely nonmathematical overview of topics in game theory that are directly relevant managers and professionals in many fields.
Other form:Print version: 9781606493625
Standard no.:10.4128/9781606493632
Table of Contents:
  • Preface
  • 1. Introduction to game theory
  • Part I. Simultaneous and sequential games with perfect information
  • 2. How to "solve" a game I: simultaneous, one-shot games
  • 3. Standard game types
  • 4. Larger games and refinements to Nash equilibrium
  • 5. How to solve a game II: sequential games
  • 6. Repeated games and cooperation
  • Part II. Information and other games
  • 7. The theory of contracts: introduction to moral hazard and adverse selection
  • 8. Corporate games I: games against your customers
  • 9. Corporate games II: games against your employees
  • 10. Corporate games III: games against the competition
  • 11. Building cooperation in teams
  • 12. Games against yourself
  • Index.