Learn design for iOS development /
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Author / Creator: | Morson, Sian. |
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Imprint: | [New York, N.Y.] : Apress, ©2014. |
Description: | 1 online resource (1 volume) : illustrations |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/11083038 |
Table of Contents:
- At a Glance; Introduction; Chapter 1: So You've Got an Idea for an iPhone App, Now What?; Assumptions; Step One: Define your idea; Step Two: Share your idea with peers; Step Three: Compare your app to others'; Step Four: Analyze your findings; Step Five: Store comparative apps for future reference; Step Six: Revise your idea if needed; Summary; Chapter 2: iOS: What You Need to Know; What to Expect in iOS 7; iOS 7 Guiding Principles; Springboard; Typography; Icons; Bars; Status Bar; Navigation Bar; Toolbar; Tab Bar; Table Views and Table View Elements; Table View Elements; Stock Apps.
- MailStandard Mail Icons; Calculator; Calendar; Weather; Color, Transparency, & Layers; Using Color; Using Transparency; Using Layers; Buttons; Summary; Chapter 3: iOS 7 and Flat Design; The Principles of Flat Design; The Origin of and Other Uses of Flat Design; The Future of Flat Design; Incorporating Flat Design into Your App; Choosing a Color Palette; Designing Icons; Utilizing Space and Templates; Defining Buttons; Simplifying Forms; Determining Typography; Evaluating Usability; Summary; Chapter 4: Getting to Know the User Interface of the iPhone and iPad Design Considerations.
- Use of Gestures in the UIConsistency of Gestures; Direct Manipulation of Gestures; Abstract Gestures and Feedback; Gestures in iOS; Tap; Double Tap; Drag or Pan; Flick; Swipe; Pinch; Touch and Hold; Shake; New iOS Gestures; Swipe Up; Swipe Down; Swipe Right (In Mail App); The iPad; How Is It Different?; Popover View; Split View Screen; Visual Context; User Interaction; Onscreen Targets; Screen Resolution; Universal Apps; Icons; App Icons; Launch Image; iPad-Specific Gestures; Swipe; Four-fingered vertical swipe; Pinch; Summary; Chapter 5: Mobile Design Patterns.
- Registration & Login/Sign-up FormsApp Navigation; Springboard or Home Screen Patterns; List & Table View Patterns; Tables; Tabs; Slide-Out Navigation; Image Gallery; Searching and Sorting; Tips, Tours, and Walkthroughs; Stepping Out of the Box; Chapter 6: Using Wireframes to Design Your App; What Is a Wireframe?; Tools for Wireframing; Why Are Wireframes Important?; The Wireframing Process; Focus on Usability; Try Various Layouts; Outline User Flow; Define Use Cases; Add Wireframe Details; Share Wireframes for Feedback; Create Prototypes; Clients and Wireframes; Summary.
- Chapter 7: Designing Your Visual Assets with Adobe PhotoshopSome Photoshop Basics; Prepping for Retina; Your Photoshop Setup; Gridlines & Guides; The Tools Panel; Selection Tools; Crop and Slice Tools; Measuring Tools; Retouching Tools; Painting Tools; Draw & Type Tools; View and Navigation Tools; 3D Tools; The Layers Panel; Creating the Registration/Sign-in Page; Creating the Select and Edit Trips Page; Using Layer Comps for Screen Layouts; What about Adobe Fireworks?; Summary; Chapter 8: Creating Your App Icon and Additional Graphics for the App Store; App Discovery; The App Store.