Beginning iOS 7 development : exploring the iOS SDK /

Saved in:
Bibliographic Details
Imprint:Berkeley, CA : Apress, 2014.
New York, NY : Distributed to the Book trade worldwide by Springer
©2014
Description:1 online resource (xxii, 682 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11084389
Hidden Bibliographic Details
Other authors / contributors:Nutting, Jack, author.
ISBN:9781430260233
1430260238
143026022X
9781430260226
9781430260226
Digital file characteristics:text file PDF
Notes:Includes index.
Online resource; title from PDF title page (SpringerLink, viewed April 7, 2014).
Summary:The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style.
Other form:Printed edition: 9781430260226
Standard no.:10.1007/978-1-4302-6023-3

MARC

LEADER 00000cam a2200000Ki 4500
001 11084389
005 20170630045408.2
006 m o d
007 cr cnu|||unuuu
008 140416s2014 caua o 001 0 eng d
003 ICU
040 |a GW5XE  |b eng  |e rda  |e pn  |c GW5XE  |d UMI  |d COO  |d YDXCP  |d IDEBK  |d B24X7  |d DEBBG  |d DEBSZ  |d E7B  |d A7U  |d OCLCF  |d VT2  |d EBLCP  |d OCLCQ  |d OCLCO  |d OCL 
019 |a 877885199  |a 880448353  |a 880827069  |a 881305319  |a 894365661 
020 |a 9781430260233  |q (electronic bk.) 
020 |a 1430260238  |q (electronic bk.) 
020 |a 143026022X 
020 |a 9781430260226 
020 |z 9781430260226 
024 7 |a 10.1007/978-1-4302-6023-3  |2 doi 
035 |a (OCoLC)876857825  |z (OCoLC)877885199  |z (OCoLC)880448353  |z (OCoLC)880827069  |z (OCoLC)881305319  |z (OCoLC)894365661 
037 |a CL0500000417  |b Safari Books Online 
050 4 |a QA76.76.A65 
072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
049 |a MAIN 
245 0 0 |a Beginning iOS 7 development :  |b exploring the iOS SDK /  |c Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche. 
264 1 |a Berkeley, CA :  |b Apress,  |c 2014. 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer 
264 4 |c ©2014 
300 |a 1 online resource (xxii, 682 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent  |0 http://id.loc.gov/vocabulary/contentTypes/txt 
337 |a computer  |b c  |2 rdamedia  |0 http://id.loc.gov/vocabulary/mediaTypes/c 
338 |a online resource  |b cr  |2 rdacarrier  |0 http://id.loc.gov/vocabulary/carriers/cr 
347 |a text file  |b PDF  |2 rda 
500 |a Includes index. 
520 |a The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed April 7, 2014). 
505 0 |a At a Glance; Introduction; Chapter 1: Welcome to the Jungle; What this Book Is; What You Need; Developer Options; What You Need to Know; What's Different About Coding for iOS?; Only One Active Application; Only One Window; Limited Access; Limited Response Time; Limited Screen Size; Limited System Resources; No Garbage Collection, but . . .; Some New Stuff; A Different Approach; What's in This Book; What's New in this Update?; Are You Ready?; Chapter 2: Appeasing the Tiki Gods; Setting Up Your Project in Xcode; The Xcode Project Window; The Toolbar; The Navigator; The Jump Bar. 
505 8 |a The Utility AreaInterface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish-Finishing Touches; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface; Adding the Buttons and Action Method; Adding the Label and Outlet. 
505 8 |a Writing the Action MethodTrying It Out; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Checkboxes; The Alpha Value; Background; Tint; Drawing Checkboxes; Stretching; Adding the Text Fields; Text Field Inspector Settings; Setting the Attributes for the Second Text Field. 
505 8 |a Creating and Connecting OutletsClosing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button; Stretchable Images; Control States; Connecting and Creating the Button Outlets and Actions. 
505 8 |a Implementing the Segmented Control ActionImplementing the Action Sheet and Alert; Conforming to the Action Sheet Delegate Method; Showing the Action Sheet; One Last Tweak; Crossing the Finish Line; Chapter 5: Autorotation and Autosizing; The Mechanics of Autorotation; Points, Pixels, and the Retina Display; Autorotation Approaches; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Restructuring a View When Rotated. 
630 0 0 |a iOS (Electronic resource)  |0 http://id.loc.gov/authorities/names/n2010039603 
630 0 7 |a iOS (Electronic resource)  |2 fast  |0 http://id.worldcat.org/fast/01784820 
650 0 |a Application software  |x Development.  |0 http://id.loc.gov/authorities/subjects/sh95009362 
650 1 4 |a Computer Science. 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
655 4 |a Electronic books. 
700 1 |a Nutting, Jack,  |e author.  |0 http://id.loc.gov/authorities/names/no2011033299  |1 http://viaf.org/viaf/169926242 
776 0 8 |i Printed edition:  |z 9781430260226 
856 4 0 |u http://link.springer.com/10.1007/978-1-4302-6023-3  |y SpringerLink 
903 |a HeVa 
929 |a eresource 
999 f f |i 11735ee1-82c0-5591-b2f3-5eb88ff2914d  |s ef5810e3-5878-5c9b-9eae-8c2d56eaa8ba 
928 |t Library of Congress classification  |a QA76.76.A65  |l Online  |c UC-FullText  |u http://link.springer.com/10.1007/978-1-4302-6023-3  |z SpringerLink  |g ebooks  |i 9894627