Beginning Swift games development for iOS /

Saved in:
Bibliographic Details
Author / Creator:Goodwill, James, author.
Imprint:[California] : Apress Media, [2015]
New York, NY : Springer Science and Business Media, [2015]
Description:1 online resource.
Language:English
Series:Online access with purchase: Springer (t)
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11092766
Hidden Bibliographic Details
Other authors / contributors:Matlock, Wesley, author.
ISBN:9781484204009
148420400X
1484204018
9781484204016
9781484204016
Notes:Includes index.
Vendor-supplied metadata.
Summary:Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
Other form:Printed edition: 9781484204016
Standard no.:10.1007/978-1-4842-0400-9

MARC

LEADER 00000cam a2200000Ii 4500
001 11092766
005 20170630045720.1
006 m o d
007 cr cnu|||unuuu
008 150401s2015 cau o 001 0 eng d
003 ICU
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d N$T  |d GW5XE  |d E7B  |d COO  |d UMI  |d YDXCP  |d IDEBK  |d DEBBG  |d EBLCP  |d OCLCF  |d DEBSZ  |d VLB  |d CDX  |d OCLCQ  |d OCLCO  |d IDB  |d IAS  |d IAO  |d JBG  |d IAD  |d ICN  |d SOI  |d ILO  |d LVT  |d Z5A 
019 |a 908199856  |a 972027660 
020 |a 9781484204009  |q (electronic bk.) 
020 |a 148420400X  |q (electronic bk.) 
020 |a 1484204018  |q (print) 
020 |a 9781484204016  |q (print) 
020 |z 9781484204016 
024 7 |a 10.1007/978-1-4842-0400-9  |2 doi 
035 |a (OCoLC)905969543  |z (OCoLC)908199856  |z (OCoLC)972027660 
037 |a CL0500000580  |b Safari Books Online 
050 4 |a QA76.774.I67  |b G66 2015eb 
072 7 |a COM  |x 051370  |2 bisacsh 
072 7 |a UY  |2 bicssc 
049 |a MAIN 
100 1 |a Goodwill, James,  |e author.  |0 http://id.loc.gov/authorities/names/n00013384 
245 1 0 |a Beginning Swift games development for iOS /  |c James Goodwill, Wesley Matlock. 
264 1 |a [California] :  |b Apress Media,  |c [2015] 
264 2 |a New York, NY :  |b Springer Science and Business Media,  |c [2015] 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent  |0 http://id.loc.gov/vocabulary/contentTypes/txt 
337 |a computer  |b c  |2 rdamedia  |0 http://id.loc.gov/vocabulary/mediaTypes/c 
338 |a online resource  |b cr  |2 rdacarrier  |0 http://id.loc.gov/vocabulary/carriers/cr 
588 0 |a Vendor-supplied metadata. 
500 |a Includes index. 
520 |a Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. 
630 0 0 |a iOS (Electronic resource)  |0 http://id.loc.gov/authorities/names/n2010039603 
630 0 7 |a iOS (Electronic resource)  |2 fast  |0 http://id.worldcat.org/fast/01784820 
650 0 |a Application software  |x Development.  |0 http://id.loc.gov/authorities/subjects/sh95009362 
650 0 |a Computer games  |x Programming.  |0 http://id.loc.gov/authorities/subjects/sh95003476 
650 7 |a COMPUTERS  |x Programming  |x Apple Programming.  |2 bisacsh 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Computer games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
655 4 |a Electronic books. 
700 1 |a Matlock, Wesley,  |e author.  |0 http://id.loc.gov/authorities/names/n2018057446 
776 0 8 |i Printed edition:  |z 9781484204016 
830 0 |a Online access with purchase: Springer (t) 
856 4 0 |u http://link.springer.com/10.1007/978-1-4842-0400-9  |y SpringerLink 
903 |a HeVa 
929 |a eresource 
999 f f |i 4b082aa7-d0d6-5eaf-9a43-ba47a89ce26a  |s e8aa7aef-c57b-50c7-8135-dac2ea111d48 
928 |t Library of Congress classification  |a QA76.774.I67 G66 2015eb  |l Online  |c UC-FullText  |u http://link.springer.com/10.1007/978-1-4842-0400-9  |z SpringerLink  |g ebooks  |i 9906523