Virtual realities : International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised selected papers /

Saved in:
Bibliographic Details
Meeting name:International Dagstuhl Seminar on Virtual Realities (2013 : Dagstuhl, Wadern, Germany)
Imprint:Cham : Springer, 2015.
Description:1 online resource (viii, 261 pages) : illustrations.
Language:English
Series:Lecture notes in computer science, 0302-9743 ; 8844
LNCS sublibrary. SL3, Information systems and applications, incl. Internet/Web and HCI
Lecture notes in computer science ; 8844.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11092914
Hidden Bibliographic Details
Other authors / contributors:Brunnett, G. (Guido), editor.
Coquillart, S. (Sabine), 1958- editor.
Liere, R. van (Robert), editor.
Welch, Gregory Francis, editor.
Váša, Libor, editor.
ISBN:9783319170435
3319170430
3319170422
9783319170428
9783319170428
Notes:Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed April 9, 2015).
Summary:Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses--usually sight, sound, and touch--in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
Other form:Printed edition: 9783319170428
Standard no.:10.1007/978-3-319-17043-5

MARC

LEADER 00000cam a2200000Ii 4500
001 11092914
005 20170630045924.8
006 m o d
007 cr cnu|||unuuu
008 150409s2015 sz a o 101 0 eng d
003 ICU
040 |a GW5XE  |b eng  |e rda  |e pn  |c GW5XE  |d COO  |d YDXCP  |d OCLCF  |d OCLCO  |d VLB  |d OHI  |d OCLCO  |d OCLCQ  |d OCLCO  |d UAB 
020 |a 9783319170435  |q (electronic bk.) 
020 |a 3319170430  |q (electronic bk.) 
020 |a 3319170422  |q (print) 
020 |a 9783319170428  |q (print) 
020 |z 9783319170428 
024 7 |a 10.1007/978-3-319-17043-5  |2 doi 
035 |a (OCoLC)906939125 
050 4 |a QA76.9.V5  |b I58 2015eb 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
049 |a MAIN 
111 2 |a International Dagstuhl Seminar on Virtual Realities  |d (2013 :  |c Dagstuhl, Wadern, Germany)  |0 http://id.loc.gov/authorities/names/nb2015010373  |1 http://viaf.org/viaf/315992437 
245 1 0 |a Virtual realities :  |b International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised selected papers /  |c Guido Brunnett, Sabine Coquillart, Robert van Liere, Gregory Welch, Libor Váša (eds.). 
264 1 |a Cham :  |b Springer,  |c 2015. 
300 |a 1 online resource (viii, 261 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent  |0 http://id.loc.gov/vocabulary/contentTypes/txt 
337 |a computer  |b c  |2 rdamedia  |0 http://id.loc.gov/vocabulary/mediaTypes/c 
338 |a online resource  |b cr  |2 rdacarrier  |0 http://id.loc.gov/vocabulary/carriers/cr 
490 1 |a Lecture notes in computer science,  |x 0302-9743 ;  |v 8844 
490 1 |a LNCS sublibrary. SL3, Information systems and applications, incl. Internet/Web and HCI 
500 |a Includes author index. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed April 9, 2015). 
505 0 |a VR Environments -- Live Will Never Be the Same! How Broadcasting Might Influence the Acceptance and Widespread Usage of Augumented Reality -- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot--Markerless Tracking and Feedback for Realtime Animation Control -- VELOS -- A VR Environment for Ship Applications: Current Status and Planned Extensions -- Underwater Mixed Environments -- Interaction and User Experience A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces -- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors -- Hand Pose Recognition--Overview and Current Research -- Virtual Humans -- Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness -- VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients -- Hierarchical Method for Segmentation by Classification of Motion Capture Data -- Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters -- Tele-Existence -- Technical Report: Exploring Human Surrogate Characteristics -- Telexistence: Past, Present, and Future. 
520 |a Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses--usually sight, sound, and touch--in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence. 
650 0 |a Virtual reality  |v Congresses.  |0 http://id.loc.gov/authorities/subjects/sh2008113275 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Information Systems Applications (incl. Internet) 
650 2 4 |a Artificial Intelligence (incl. Robotics) 
650 2 4 |a Computer Graphics. 
650 7 |a Virtual reality.  |2 fast  |0 (OCoLC)fst01167688 
655 4 |a Electronic books. 
655 7 |a Conference papers and proceedings.  |2 fast  |0 (OCoLC)fst01423772 
700 1 |a Brunnett, G.  |q (Guido),  |e editor.  |0 http://id.loc.gov/authorities/names/no2001077360  |1 http://viaf.org/viaf/59773873 
700 1 |a Coquillart, S.  |q (Sabine),  |d 1958-  |e editor.  |0 http://id.loc.gov/authorities/names/n93122145  |1 http://viaf.org/viaf/27179007 
700 1 |a Liere, R. van  |q (Robert),  |e editor.  |0 http://id.loc.gov/authorities/names/no00065036  |1 http://viaf.org/viaf/70937188 
700 1 |a Welch, Gregory Francis,  |e editor.  |0 http://id.loc.gov/authorities/names/no97033448  |1 http://viaf.org/viaf/31600498 
700 1 |a Váša, Libor,  |e editor.  |1 http://viaf.org/viaf/1472159474213227661728 
776 0 8 |i Printed edition:  |z 9783319170428 
830 0 |a Lecture notes in computer science ;  |v 8844.  |x 0302-9743 
830 0 |a LNCS sublibrary.  |n SL 3,  |p Information systems and applications, incl. Internet/Web, and HCI. 
856 4 0 |u http://link.springer.com/10.1007/978-3-319-17043-5  |y SpringerLink 
903 |a HeVa 
929 |a eresource 
999 f f |i fec08343-bd9f-510a-bcda-1d24d2247d39  |s 88f5d69b-aa73-53d6-9ccc-87385fd90824 
928 |t Library of Congress classification  |a QA76.9.V5 I58 2015eb  |l Online  |c UC-FullText  |u http://link.springer.com/10.1007/978-3-319-17043-5  |z SpringerLink  |g ebooks  |i 9907171