Beginning iPhone development with Swift 2 : exploring the iOS SDK /
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Imprint: | [Berkeley, CA] : Apress, 2015. New York, NY : Distributed to the Book trade worldwide by Springer ©2015 |
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Description: | 1 online resource (xxiii, 854 pages) : illustrations |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/11097183 |
Table of Contents:
- 1. Welcome to the Swift Jungle
- 2. Appeasing the Tiki Gods
- 3. Handling Basic Interaction
- 4. More User Interface Fun
- 5. Rotation and Adaptive Layout
- 6. Multiview Applications
- 7. Tab Bars and Pickers
- 8. Introduction to Table Views
- 9. Navigation Controllers and Table Views
- 10. Collection Views
- 11. iPad Considerations
- 12. Application Settings and User Defaults
- 13. Basic Data Persistence
- 14. Hey! You! Get onto iCloud!
- 15. Grand Central Dispatch, Background Processing, and You
- 16. Core Graphics: Drawing with Quartz
- 17. Getting Started with Sprite Kit
- 18. Taps, Touches, and Gestures
- 19. Where Am I? Finding Your Way with Core Location and Map Kit
- 20. Whee! Gyro and Accelerometer!
- 21. The Camera and Photo Library
- 22. Application Localization
- 23. Appendix: A Swift Introduction to Swift.