Windows Phone 7 Silverlight cookbook : all the recipes you need to start creating apps and making money /

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Bibliographic Details
Author / Creator:Marbutt, Jonathan.
Imprint:Birmingham, UK : Packt Pub., 2011.
Description:1 online resource
1 online resource (11, iii, 284 pages) : illustrations (chiefly color)
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11120296
Hidden Bibliographic Details
Varying Form of Title:Windows Phone Seven Silverlight cookbook
Other authors / contributors:Schiefer, Robb.
ISBN:9781849691178
1849691177
1849691169
9781849691161
9781849691161
Notes:Print version record.
Summary:All the recipes you need to start creating apps and making money.

MARC

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245 1 0 |a Windows Phone 7 Silverlight cookbook :  |b all the recipes you need to start creating apps and making money /  |c Jonathan Marbutt, Robb Schiefer, Jr. ; [foreword by Akhil Kaza]. 
246 3 |a Windows Phone Seven Silverlight cookbook 
260 |a Birmingham, UK :  |b Packt Pub.,  |c 2011. 
300 |a 1 online resource 
300 |a 1 online resource (11, iii, 284 pages) :  |b illustrations (chiefly color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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588 0 |a Print version record. 
505 0 |a Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Layout and Design; Introduction; Downloading the tools; Understanding the tools; Creating simple navigation; Using Positioning controls; Discovering the various input controls; ViewStateManager introduction; Understanding the panorama control; Using the pivot control; Chapter 2: Creating Animation; Introduction; Using ViewStateManager to create simple animations; The basics of timelines; Using timelines for feedback to users; Chapter 3: Behaviors and Events 
505 8 |a IntroductionUnderstanding events; Understanding basic behaviors; Custom behavior; Physics engine behavior; Chapter 4: DataBinding 101/MVVM; Introduction; A case for MVVM; Creating a simple model; Creating a ViewModel; Creating a view; Element-to-element binding; Chapter 5: Services, Data, and RSS; Introduction; Creating a WCF service to access a SQL database; Using a WCF service in a Windows Phone application; Building a simple RSS reader; Chapter 6: Location Services; Introduction; Tracking latitude and longitude; Tracking altitude, speed, and course 
505 8 |a Saving battery by using a location wiselyUsing location services with the emulator; Mapping your location; Chapter 7: Push Notifications to the Phone; Introduction; Updating the tile background without push; Creating a service to send notifications; Registering for push notifications; Creating a notifications helper; Creating toast notifications; Chapter 8: Launchers and Choosers; Introduction; Automating e-mails; Handling common About Us tasks; Scanning barcodes; Enabling photo extras; Tombstoning; Chapter 9: Sensing with Sensors; Introduction; Orienting your app; That mic is hot 
505 8 |a Accelerating your appsDeveloping the touch; Shaking it up; Pinching with ease; Chapter 10: Preparing Apps for the Marketplace; Introduction; Configuring capabilities; Maintaining responsiveness; Adding trial support; Creating iconography; Submitting an app; Index 
520 |a All the recipes you need to start creating apps and making money. 
630 0 0 |a Windows phone (Computer file)  |0 http://id.loc.gov/authorities/names/n2010077421 
630 0 0 |a Silverlight (Electronic resource)  |0 http://id.loc.gov/authorities/names/n2007061235 
630 0 7 |a Silverlight (Electronic resource)  |2 blmlsh 
630 0 7 |a Windows phone (Computer file)  |2 blmlsh 
630 0 7 |a Silverlight (Electronic resource)  |2 fast  |0 (OCoLC)fst01792639 
630 0 7 |a Windows phone (Computer file)  |2 fast  |0 (OCoLC)fst01796042 
650 0 |a Smartphones  |x Programming. 
650 0 |a Operating systems (Computers)  |0 http://id.loc.gov/authorities/subjects/sh85094982 
650 0 |a Application software  |x Development.  |0 http://id.loc.gov/authorities/subjects/sh95009362 
650 0 |a Mobile computing  |x Programming. 
650 7 |a COMPUTERS  |x Hardware  |x Handheld Devices.  |2 bisacsh 
650 7 |a COMPUTERS  |x Hardware  |x Personal Computers  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Microprocessors.  |2 bisacsh 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Operating systems (Computers)  |2 fast  |0 (OCoLC)fst01046280 
655 0 |a Electronic books. 
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