How television invented new media /

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Bibliographic Details
Author / Creator:Murphy, Sheila C., 1974-
Imprint:New Brunswick, NJ : Rutgers University Press, 2011.
Description:1 online resource (xii, 187 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11124376
Hidden Bibliographic Details
ISBN:9780813550947
0813550947
1283864452
9781283864459
9780813550053
9780813550046
0813550041
081355005X
0813550041
9780813550046
Digital file characteristics:data file
Notes:Includes bibliographical references and index.
Print version record.
Summary:How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself. Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images.
Other form:Print version: Murphy, Sheila. How Television Invented New Media. New Brunswick, NJ : Rutgers University Press, ©2011 9780813550046
Standard no.:9780813550046
Description
Summary:

Now if I just remembered where I put that original TV play device--the universal remote control . . .

Television is a global industry, a medium of representation, an architectural component of space, and a nearly universal frame of reference for viewers. Yet it is also an abstraction and an often misunderstood science whose critical influence on the development, history, and diffusion of new media has been both minimized and overlooked. How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself.

Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. The earliest personal computers, disguised as video games using TV sets as monitors, provided a case study for television's key role in the emergence of digital interactive devices. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images. Past and failed attempts to link television to computers and the Web also indicate how services like Hulu or Netflix On-Demand can give rise to a new era for entertainment and program viewing online. In these concrete ways, television's role in new and emerging media is solidified and finally recognized.

Physical Description:1 online resource (xii, 187 pages) : illustrations
Bibliography:Includes bibliographical references and index.
ISBN:9780813550947
0813550947
1283864452
9781283864459
9780813550053
9780813550046
0813550041
081355005X