How television invented new media /

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Bibliographic Details
Author / Creator:Murphy, Sheila C., 1974-
Imprint:New Brunswick, NJ : Rutgers University Press, 2011.
Description:1 online resource (xii, 187 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11124376
Hidden Bibliographic Details
ISBN:9780813550947
0813550947
1283864452
9781283864459
9780813550053
9780813550046
0813550041
081355005X
0813550041
9780813550046
Digital file characteristics:data file
Notes:Includes bibliographical references and index.
Print version record.
Summary:How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself. Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images.
Other form:Print version: Murphy, Sheila. How Television Invented New Media. New Brunswick, NJ : Rutgers University Press, ©2011 9780813550046
Standard no.:9780813550046
Review by Choice Review

In this compilation of case studies, Murphy (Univ. of Michigan) argues that television has served as the basis for personal computers, video games, and other forms of new media. For the most part, scholars of television studies have given insufficient attention to the significance of the function of the television screen as the interface between new media and users. And studies of gaming--for example, Henry Jenkins's Fans, Bloggers, and Gamers: Exploring Participatory Culture (CH, Apr'07, 44-4296)--have focused only on the game culture online, making little reference to the fact that games utilize a television (or television-like) screen. Murphy bridges this scholarly gap in this ambitious, albeit brief, book by defining television not simply as a device or a means of production but instead as an environment. He successfully and effectively elaborates on this idea by introducing numerous concrete examples such as portable music players, various game consoles, and remote controllers. This is an accessible, jargon-free resource. Summing Up: Recommended. Lower-division undergraduates through faculty. Y. Kiuchi Michigan State University

Copyright American Library Association, used with permission.
Review by Choice Review