CryENGINE 3 Game Development Beginner's Guide.

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Bibliographic Details
Author / Creator:Tracy, Sean.
Imprint:Birmingham : Packt Publishing, 2012.
Description:1 online resource (606 pages)
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11166017
Hidden Bibliographic Details
Other authors / contributors:Reindell, Paul.
ISBN:9781849692069
1849692068
1849692068
9781849692007
1849692009
Digital file characteristics:text file
Notes:Print version record.
Summary:Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
Other form:Print version: Tracy, Sean. CryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing, ©2012 9781849692007
Table of Contents:
  • CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
  • heading; What just happened?; Pop quiz
  • heading; Have a go hero
  • heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions.
  • 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek
  • first-person shooter; Aion by NCsoft
  • massively online role-playing game; Crysis by Crytek
  • first-person shooter; Crysis Warhead by Crytek
  • first-person shooter; Crysis 2 by Crytek
  • first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action
  • installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action
  • load the sample map in the launcher.
  • What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action
  • installation of the 3ds Max exporter Plugin; What just happened?; Time for action
  • downloading and opening the sample assets; What just happened?; Time for action
  • installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action
  • starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action
  • manipulating the perspective camera; What just happened?; Handling level objects.
  • Time for action
  • selecting and browsing objectsWhat just happened?; Time for action
  • saving our work; What just happened?; Have a go hero
  • free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action
  • creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action
  • creating your own heightmap; What just happened?
  • Have a go hero
  • using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero
  • generating procedural terrain; Importing a pre-made heightmap; Pop quiz
  • level size and scale; Creating terrain textures; Time for action
  • creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz
  • terrain texture layers; Creating vegetation; Time for action
  • creating some flora for your level; What just happened?
  • Time for action
  • setting up time of day and its basic parameters.