CryENGINE 3 Game Development Beginner's Guide.
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Author / Creator: | Tracy, Sean. |
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Imprint: | Birmingham : Packt Publishing, 2012. |
Description: | 1 online resource (606 pages) |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/11166017 |
Table of Contents:
- CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
- heading; What just happened?; Pop quiz
- heading; Have a go hero
- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions.
- 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek
- first-person shooter; Aion by NCsoft
- massively online role-playing game; Crysis by Crytek
- first-person shooter; Crysis Warhead by Crytek
- first-person shooter; Crysis 2 by Crytek
- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action
- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action
- load the sample map in the launcher.
- What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action
- installation of the 3ds Max exporter Plugin; What just happened?; Time for action
- downloading and opening the sample assets; What just happened?; Time for action
- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action
- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action
- manipulating the perspective camera; What just happened?; Handling level objects.
- Time for action
- selecting and browsing objectsWhat just happened?; Time for action
- saving our work; What just happened?; Have a go hero
- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action
- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action
- creating your own heightmap; What just happened?
- Have a go hero
- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero
- generating procedural terrain; Importing a pre-made heightmap; Pop quiz
- level size and scale; Creating terrain textures; Time for action
- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz
- terrain texture layers; Creating vegetation; Time for action
- creating some flora for your level; What just happened?
- Time for action
- setting up time of day and its basic parameters.