Mobile Prototyping with Axure 7.
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Author / Creator: | Hacker, Will. |
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Imprint: | Packt Publishing, 2013. |
Description: | 1 online resource |
Language: | English |
Series: | Community experience distilled Community experience distilled. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/11210392 |
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505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototypes and Why We Use Them; Reasons for prototyping; The RITE way to prototype; Working smarter with prototypes; Axure RP for prototyping; Fidelity decisions; When not to prototype; Axure Version 7; Summary; Chapter 2: Mobile Design Concepts; The pencil is your first design tool; Context is king; Knowing our users; Know the platform; What platform to target; Platform distribution; The network is (mostly) always available; Content is navigation; Designing for touch. | |
505 | 8 | |a Touch targetsScreen real estate; Working with gestures; Alternative inputs; Location; Compass; Accelerometer; Camera; Voice; Barcodes and QR codes; Mobile friendly forms; Serve up the right keyboard; Making the field fit the finger; Summary; Chapter 3: Installing and Setting Up Axure; Installing Axure; Setting things up; The workspace; Sitemap; Widgets; Masters; Widget Interactions and Notes; Widget Properties and Style; Widget Manager; Page properties; Widget libraries; Grids; Summary; Chapter 4: Building Mobile Prototypes; Mobile prototypes; Adaptive Views; Targeting your device. | |
505 | 8 | |a Mobile screen setupPages and panels; Dynamic panels; Navigation bars; Interactivity; The Case Editor; Summary; Chapter 5: Adaptive Views; Planning Adaptive Views; Adaptive Views in Axure 7; The Base View; A different view; Expanding (or contracting) our designs; Summary; Chapter 6: Mobile Interactions; Gestures; Swiping; Using the OnLongClick event; Building a menu system; Using conditions and actions; A loader; The graphic; The interaction; Dialogs and Alerts; Mobile forms; Summary; Chapter 7: Drag-and-drop; Using OnDrag and OnDragDrop events; Summary; Chapter 8: Viewing on Mobile Devices. | |
505 | 8 | |a Hosting prototypesAxShare; Home screen icons and splash pages; Dropbox and internal servers; Loading the prototype to a real device; Summary; Appendix: Axure and Mobile Design Resources; Online resources; Resources from Axure; Widget libraries; General Axure and mobile design resources; Technical documentation; Mobile operating system human interface guidelines; Index. | |
520 | |a This book is a step-by-step tutorial which includes hands-on examples and downloadable Axure files to get you started with mobile prototyping immediately. You will learn how to develop an application from scratch, and will be guided through each and every step. If you are a mobile-centric developer/designer, or someone who would like to take their Axure prototyping skills to the next level and start designing and testing mobile prototypes, this book is ideal for you. You should be familiar with prototyping and Axure specifically, before you read this book. | ||
588 | 0 | |a Print version record. | |
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