Players unleashed! : modding The Sims and the culture of gaming /

Saved in:
Bibliographic Details
Author / Creator:Sihvonen, Tanja.
Imprint:Amsterdam : Amsterdam University Press, ©2011.
Description:1 online resource (221 pages) : illustrations
Language:English
Series:MediaMatters
MediaMatters.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11263020
Hidden Bibliographic Details
ISBN:9789048511983
9048511984
1283020645
9781283020640
9789089642011
9089642013
Digital file characteristics:data file
Notes:Includes bibliographical references and index.
English.
Print version record.
Summary:The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules.
Other form:Print version: Sihvonen. Players unleashed! : modding The Sims and the culture of gaming. Amsterdam : Amsterdam University Press 2010 9789089642011
Standard no.:9786613020642
10.5117/9789089642011
9789048511983

MARC

LEADER 00000cam a2200000Ka 4500
001 11263020
006 m o d
007 cr cnu---unuuu
008 110722s2011 ne a ob 001 0 eng d
005 20240709185058.9
019 |a 709551399  |a 741258417  |a 759384292  |a 816665617  |a 961493561  |a 962606693  |a 988533934  |a 994404086  |a 994931439  |a 1018397167  |a 1026999023  |a 1030813951  |a 1037913210  |a 1038664997  |a 1038674971  |a 1055326919  |a 1081261627  |a 1115071138  |a 1119442439  |a 1159392197  |a 1179656356  |a 1206254879  |a 1228576801 
020 |a 9789048511983  |q (electronic bk.) 
020 |a 9048511984  |q (electronic bk.) 
020 |a 1283020645 
020 |a 9781283020640 
020 |z 9789089642011 
020 |z 9089642013 
024 8 |a 9786613020642 
024 7 |a 10.5117/9789089642011  |2 doi 
024 3 |a 9789048511983 
035 |a (OCoLC)742047745  |z (OCoLC)709551399  |z (OCoLC)741258417  |z (OCoLC)759384292  |z (OCoLC)816665617  |z (OCoLC)961493561  |z (OCoLC)962606693  |z (OCoLC)988533934  |z (OCoLC)994404086  |z (OCoLC)994931439  |z (OCoLC)1018397167  |z (OCoLC)1026999023  |z (OCoLC)1030813951  |z (OCoLC)1037913210  |z (OCoLC)1038664997  |z (OCoLC)1038674971  |z (OCoLC)1055326919  |z (OCoLC)1081261627  |z (OCoLC)1115071138  |z (OCoLC)1119442439  |z (OCoLC)1159392197  |z (OCoLC)1179656356  |z (OCoLC)1206254879  |z (OCoLC)1228576801 
035 9 |a (OCLCCM-CC)742047745 
037 |a 22573/ctt45scnt  |b JSTOR 
040 |a N$T  |b eng  |e pn  |c N$T  |d OCLCQ  |d ITD  |d OCLCQ  |d OCLCF  |d JSTOR  |d OCLCQ  |d INTCL  |d AGLDB  |d WY@  |d IYU  |d EBLCP  |d CNCGM  |d YDXCP  |d IDEBK  |d SFB  |d COO  |d OAPEN  |d KIJ  |d DEBSZ  |d CUS  |d COCUF  |d MOR  |d ZCU  |d XFH  |d OTZ  |d MERUC  |d LOA  |d STF  |d WRM  |d U3W  |d OCLCQ  |d VTS  |d CEF  |d ICG  |d MERER  |d INT  |d VT2  |d OCLCQ  |d WYU  |d OCLCQ  |d DKC  |d AU@  |d CNTRU  |d OCLCQ  |d K6U  |d DIPCC  |d BRF  |d CAMBR 
049 |a MAIN 
050 4 |a GV1469.25.S55  |b S54 2011eb 
072 7 |a LAN  |x 008000  |2 bisacsh 
072 7 |a PER004000  |2 bisacsh 
072 7 |a APFA  |2 bicssc 
084 |a 54.52  |2 bcl 
084 |a 76.31  |2 bcl 
100 1 |a Sihvonen, Tanja.  |0 http://id.loc.gov/authorities/names/nb2008016337 
245 1 0 |a Players unleashed! :  |b modding The Sims and the culture of gaming /  |c Tanja Sihvonen. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c ©2011. 
300 |a 1 online resource (221 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
490 1 |a MediaMatters 
520 8 |a The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Unleashing players -- Cultural and commercial appropriation -- Dynamics of modding -- Negotiating the code -- Extending the game. 
546 |a English. 
650 0 |a Simlife (Game)  |0 http://id.loc.gov/authorities/subjects/sh91005623 
650 0 |a Computer games  |x Programming.  |0 http://id.loc.gov/authorities/subjects/sh95003476 
650 0 |a Computer games  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh2008101479 
650 7 |a Fiction and related items.  |2 bicssc 
650 7 |a Adventure.  |2 bicssc 
650 7 |a LANGUAGE ARTS & DISCIPLINES  |x Journalism.  |2 bisacsh 
650 7 |a PERFORMING ARTS  |x Film & Video  |x General.  |2 bisacsh 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Computer games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Simlife (Game)  |2 fast  |0 (OCoLC)fst01119099 
653 |a Digital Culture 
653 |a Digitale cultuur 
653 |a Game studies 
653 |a Gaming 
653 |a Media studies 
653 |a Modding 
653 |a Sims 
655 0 |a Electronic books. 
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a Sihvonen.  |t Players unleashed! : modding The Sims and the culture of gaming.  |d Amsterdam : Amsterdam University Press 2010  |z 9789089642011  |w (OCoLC)505749894 
830 0 |a MediaMatters.  |0 http://id.loc.gov/authorities/names/no2008136313 
856 4 0 |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=e000xna&AN=360148  |y eBooks on EBSCOhost 
856 4 0 |u https://www.jstor.org/stable/10.2307/j.ctt46mt37  |y JSTOR 
903 |a HeVa 
929 |a oclccm 
999 f f |i dcef12b2-7e86-58b3-826b-ca62f134188b  |s 80bff4c9-fad6-500e-9c6b-fa7fe9b2970a 
928 |t Library of Congress classification  |a GV1469.25.S55 S54 2011eb  |l Online  |c UC-FullText  |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=e000xna&AN=360148  |z eBooks on EBSCOhost  |g ebooks  |i 12352502 
928 |t Library of Congress classification  |a GV1469.25.S55 S54 2011eb  |l Online  |c UC-FullText  |u https://www.jstor.org/stable/10.2307/j.ctt46mt37  |z JSTOR  |g ebooks  |i 12352503