Chess Metaphors : Artificial Intelligence and the Human Mind /

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Bibliographic Details
Author / Creator:Rasskin-Gutman, Diego.
Uniform title:Metáforas de ajedrez. English
Imprint:Cambridge, Mass. : MIT Press, ©2009.
©2009
Description:1 online resource (xx, 205 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11280834
Hidden Bibliographic Details
ISBN:9780262259156
026225915X
9780262258425
0262258420
128269474X
9781282694743
9780262182676
026218267X
9780262517492
0262517493
Digital file characteristics:data file
Notes:Includes bibliographical references (pages 185-198) and index.
English.
Print version record.
Summary:When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
Other form:Print version: Rasskin-Gutman, Diego. Metáforas de ajedrez. English. Chess metaphors. Cambridge, Mass. : MIT Press, ©2009 9780262182676 026218267X

MARC

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240 1 0 |a Metáforas de ajedrez.  |l English 
245 1 0 |a Chess Metaphors :  |b Artificial Intelligence and the Human Mind /  |c Diego Rasskin-Gutman ; translated by Deborah Klosky. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c ©2009. 
264 4 |c ©2009 
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505 0 |a The human brain: metaphor maker -- The human brain: metaphor of the world -- Artificial intelligence: silicon metaphors -- The complete metaphor: chess and problem solving -- Chess metaphors: searches and heuristics. 
588 0 |a Print version record. 
520 |a When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind. 
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650 7 |a Intelligence artificielle.  |2 ram 
653 |a COMPUTER SCIENCE/Artificial Intelligence 
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