Commercialization of innovative technologies : bringing good ideas to the marketplace /
Saved in:
Author / Creator: | Touhill, C. J., 1938- |
---|---|
Imprint: | Hoboken, N.J. : John Wiley & Sons : AlChE, c2008. |
Description: | xviii, 251 p. : ill. ; 25 cm. |
Language: | English |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/11346568 |
Table of Contents:
- Foreword
- Acknowledgments
- 1. Establishing Perspective
- 1.1. Organization of the Book
- 1.2. The Importance of Viewpoint
- 1.2.1. The Inventor/Innovator
- 1.2.2. The Investor
- 1.2.3. The Technologist
- 1.2.4. The Entrepreneur
- 1.2.5. Managing Innovation Team Interactions
- 1.3. The Importance of Flexibility
- 1.3.1. Timing Is Everything
- 1.3.2. The Importance of Determining "Prime Time"
- 1.3.3. Expanding the Innovation Team
- 1.3.4. Determining How Much Money Is Needed
- 1.3.5. Maintaining a Reasonable Pace of Progress
- 1.3.6. Knowing the Customer
- 1.4. Can Entrepreneurship Be Taught?
- 1.4.1. The Difference Between Talent and Skill
- 1.4.2. Entrepreneurship Programs at Major Universities
- 1.4.3. Corporate Research and Development Programs
- 1.5. Key Points
- 2. Our Perspective
- 2.1. Strategy Development
- 2.1.1. Rules for Investing
- 2.1.2. Areas of Interest
- 2.1.3. Risk
- 2.1.4. Flexibility
- 2.1.5. Experience of Others
- 2.2. Technology Assessment
- 2.2.1. Discovery
- 2.2.2. Evaluation
- 2.3. Technology Development
- 2.4. Technology Management
- 2.5. Key Points
- 3. Developing an Endgame
- 3.1. Alternative Endgames
- 3.1.1. Growing a Company to Maturity
- 3.1.2. Growing a Company to a Target Point
- 3.1.3. Selling a Patent or Trade Secret
- 3.1.4. Licensing a Patent or Trade Secret
- 3.1.5. Developing a Technology, Then Selling the Patent or License
- 3.2. Using Acquisition to Fill In Holes
- 3.3. Showstoppers
- 3.4. Endgame Objective Realized-Sort of
- 3.5. What's a Widget
- 3.6. Making It Work
- 3.6.1. Building a Team
- 3.6.2. Establishing Milestones
- 3.6.3. Evaluating Progress
- 3.6.4. Making Decisions
- 3.6.5. Planning the Celebration
- 3.7. Key Points
- 4. Finding Ideas
- 4.1. If You Have Money, Ideas Find You
- 4.1.1. Using a Quick-Screening Technique
- 4.1.2. Doing the Homework
- 4.1.3. Having a Network
- 4.1.4. Having a Referral System and Getting Rewarded for It
- 4.2. Ideas Must Be Consistent with the Overall Plan
- 4.2.1. Buffets Cause Overeating
- 4.2.2. Making a Quick Estimate of Cost and How Long It Will Take
- 4.2.3. Remembering to Consult the Budget
- 4.3. Inventors/Innovators Must Be Prepared to Give Up Equity
- 4.3.1. Structuring the Agreement
- 4.3.2. Assuming Success
- 4.3.3. Engendering Cooperation
- 4.4. Key Points
- 5. Investing in Ideas
- 5.1. Beware of Eye-Popping Projections
- 5.2. Remember This Is Risk Capital; Only a Percentage of Ideas Pay Off
- 5.3. Structure the Payoff When the Ship Docks, Not When It Sails
- 5.4. Bet on People with Proven Track Records
- 5.5. Take Care in Assembling the Investment Group
- 5.6. Key Points
- 6. Assessing Ideas
- 6.1. The Assessment Process
- 6.1.1. Strategic, Administrative, and Legal Issues
- 6.1.2. Technical Issues
- 6.1.3. Marketing and Commercialization Issues
- 6.2. The Need for Exclusive Rights
- 6.3. Technological Assessments Are Easy; Marketing and Business Assessments Are Difficult
- 6.4. Ideas That Are 10 Percent Better Aren't Good Enough
- 6.5. Not Skimping on Time or Money When a Great Idea Shows Up
- 6.6. Tapping the Full Resources of the Team Before Moving Ahead
- 6.7. Moving Ahead with Development, Then Revising the Plan
- 6.8. Key Points
- 7. Paying for and Controlling Ideas
- 7.1. Buyer and Seller Wish Lists
- 7.1.1. Buyer Wish List
- 7.1.2. Seller Wish List
- 7.2. Using Wish Lists to Reach Agreement
- 7.3. Is Buying the Company a Good Thing?
- 7.4. Intellectual Property: The Most Valuable Asset
- 7.5. Paying with Future Profits Whenever Possible
- 7.6. Key Points
- 8. Developing Ideas
- 8.1. Remember: This Is Business, Not Research
- 8.2. Maintaining Control of Development Efforts
- 8.3. The Goal of Development Is the Basis of Design
- 8.4. The Importance of Feasibility Studies
- 8.5. The Value and Meaning of Estimates
- 8.6. Knowing When to Celebrate and When to Cry
- 8.7. Key Points
- 9. Designing and Building Technology
- 9.1. This Is Where the Spending of Real Money Begins
- 9.2. Simple Designs Are the Most Elegant
- 9.3. The Design Technology Should Be as Good as the Technology Designed
- 9.4. The Manufacturing System Should Be Built to Be Flexible
- 9.5. Key Points
- 10. Demonstrating Technology
- 10.1. Nobody Wants to Be the First to Use a New Technology
- 10.2. Everbody Wants All the Details on How Our System Works (Free of Charge)
- 10.3. A Demonstration Deserves Something in Return
- 10.4. When a Showcase Demonstration Works, Invite Everybody in the World to Come and See It (and Not Before)
- 10.5. How Many Demonstrations Are Enough?
- 10.6. Key Points
- 11. Standardizing Technology
- 11.1. Custom Suits Take Longer to Make and Are More Expensive
- 11.2. Standard Designs Are Cheaper and Easier to Operate (and Fix)
- 11.3. Modularize Where Possible
- 11.4. Cooperate with Suppliers and Partners
- 11.5. Key Points
- 12. Packaging Technology
- 12.1. Overcome the Stigma of Being First
- 12.2. Determine What Needs to Be Done to Make Technology Appealing
- 12.3. The Art of Being Cool
- 12.4. Protect Our Proprietary Rights Aggressively
- 12.5. Key Points
- 13. Applying Technology
- 13.1. Off-the-Rack Suits Require Alterations
- 13.2. Alterations and Options Always Cost Money
- 13.3. Make Technical Support Easy and Accessible
- 13.4. Good Service Generates More Business
- 13.5. Key Points
- 14. Marketing and Selling Technology
- 14.1. The Difference Between Marketing and Selling
- 14.2. Selling Value, Not Cost
- 14.3. Don't Waste Time with People Who Aren't Serious
- 14.4. The Importance of Market Share
- 14.5. Marketing Tools
- 14.6. Measuring Performance
- 14.7. Technology Quotas and Retention Requirements Are a Must
- 14.8. Key Points
- 15. Tracking Technology
- 15.1. Make Certain the Buyer Is Applying the Technology Correctly
- 15.2. How About It If We Operate Your System for You?
- 15.3. Publicize Success
- 15.4. Know When to Move On
- 15.5. Key Points
- 16. Monitoring Technology
- 16.1. Make Sure We Are Collecting All Revenue That Is Due to Us, and Devise a System to Make It Happen
- 16.2. Arrange for Visitors to Have Free Access to Customer Sites
- 16.3. Obtain Access to Operating Data
- 16.4. Key Points
- 17. Improving Technology
- 17.1. Figure Out Ways to Make the Innovation Better
- 17.2. String Technologies Together to Form Integrated Systems
- 17.3. Using Technology to Innovatively Transform the Battlefield: RIPRNET
- 17.4. Close Air Support a Phone Call Away
- 17.5. Remember That the Most Efficient Sale Is to a Repeat Customer
- 17.6. Often It Is Much Easier to Increase Profit Margins on Existing Technology Than to Start from Scratch
- 17.7. Key Points
- 18. Building on Success and Learning from Failure
- 18.1. "Chase Them to the River"
- 18.2. Investing in Improvements
- 18.3. Identifying New Opportunities
- 18.4. Everybody Makes Mistakes, but the Biggest One Is Not Learning from Them
- 18.5. Key Points
- Bibliography
- Index