Make your own Python text adventure : a guide to learning programming /

Saved in:
Bibliographic Details
Author / Creator:Johnson, Phillip.
Imprint:Berkeley, CA : Apress L.P., [2018]
Description:1 online resource (156 pages)
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11542620
Hidden Bibliographic Details
ISBN:9781484232316
1484232313
9781484232309
1484232305
Digital file characteristics:text file
PDF
Notes:Print version record.
Summary:Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python.
Other form:Print version: Johnson, Phillip. Make Your Own Python Text Adventure : A Guide to Learning Programming. Berkeley, CA : Apress L.P., ©2017 9781484232309
Standard no.:10.1007/978-1-4842-3231-6

MARC

LEADER 00000cam a2200000 a 4500
001 11542620
005 20210625185415.5
006 m o d
007 cr cnu---unuuu
008 171202s2018 cau o 000 0 eng d
016 7 |a 019140112  |2 Uk 
019 |a 1013591362  |a 1017947904  |a 1019966152  |a 1032269012  |a 1066468469  |a 1086538602  |a 1113384197  |a 1113653231  |a 1117499192  |a 1122817260  |a 1125633549  |a 1160068484 
020 |a 9781484232316  |q (electronic bk.) 
020 |a 1484232313  |q (electronic bk.) 
020 |z 9781484232309 
020 |z 1484232305 
024 7 |a 10.1007/978-1-4842-3231-6  |2 doi 
035 |a (OCoLC)1013826221  |z (OCoLC)1013591362  |z (OCoLC)1017947904  |z (OCoLC)1019966152  |z (OCoLC)1032269012  |z (OCoLC)1066468469  |z (OCoLC)1086538602  |z (OCoLC)1113384197  |z (OCoLC)1113653231  |z (OCoLC)1117499192  |z (OCoLC)1122817260  |z (OCoLC)1125633549  |z (OCoLC)1160068484 
035 9 |a (OCLCCM-CC)1013826221 
037 |a com.springer.onix.9781484232316  |b Springer Nature 
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d N$T  |d GW5XE  |d YDX  |d AZU  |d OCLCF  |d UAB  |d U3W  |d SNK  |d OCLCQ  |d K6U  |d D6H  |d WYU  |d LVT  |d UKMGB  |d OCLCQ  |d IDB  |d CAUOI  |d AUD  |d MERUC  |d MERER  |d LIV  |d OCLCQ  |d ESU  |d COO  |d UKAHL  |d OCLCQ  |d ADU  |d UHL  |d SFB  |d LEATE  |d OCLCQ  |d BRF  |d OCLCQ  |d OCLCO 
049 |a MAIN 
050 4 |a QA76.73.P98 
072 7 |a COM  |x 051360  |2 bisacsh 
072 7 |a UMX  |2 bicssc 
072 7 |a UMX  |2 thema 
100 1 |a Johnson, Phillip. 
245 1 0 |a Make your own Python text adventure :  |b a guide to learning programming /  |c Phillip Johnson. 
260 |a Berkeley, CA :  |b Apress L.P.,  |c [2018] 
300 |a 1 online resource (156 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
588 0 |a Print version record. 
520 |a Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python. 
505 0 |a 1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors. 
650 0 |a Python (Computer program language)  |0 http://id.loc.gov/authorities/subjects/sh96008834 
650 7 |a Programming & scripting languages: general.  |2 bicssc 
650 7 |a COMPUTERS  |x Programming Languages  |x Python.  |2 bisacsh 
650 7 |a Python (Computer program language)  |2 fast  |0 (OCoLC)fst01084736 
655 4 |a Electronic books. 
655 4 |a Electronic books 
776 0 8 |i Print version:  |a Johnson, Phillip.  |t Make Your Own Python Text Adventure : A Guide to Learning Programming.  |d Berkeley, CA : Apress L.P., ©2017  |z 9781484232309 
903 |a HeVa 
929 |a oclccm 
999 f f |i 3207bf62-e8ae-5bba-ab14-f4fe75554b5b  |s f8e7f821-e38a-555f-8cbf-ac8d90a3838c 
928 |t Library of Congress classification  |a QA76.73.P98  |l Online  |c UC-FullText  |u https://link.springer.com/10.1007/978-1-4842-3231-6  |z Springer Nature  |g ebooks  |i 12550687