Intelligent technologies for interactive entertainment : 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /

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Bibliographic Details
Meeting name:INTETAIN (Conference) (10th : 2018 : Guimarães, Portugal)
Imprint:Cham, Switzerland : Springer, 2019.
Description:1 online resource (x, 161 pages) : illustrations (some color)
Language:English
Series:Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 273
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 273.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11852406
Hidden Bibliographic Details
Varying Form of Title:INTETAIN 2018
Other authors / contributors:Cortez, Paulo, editor.
Magalhães, Luís, editor.
Branco, Pedro, editor.
Portela, Carlos Filipe, editor.
Adão, Telmo, editor.
ISBN:9783030164478
3030164470
9783030164485
3030164489
9783030164461
3030164462
Digital file characteristics:text file PDF
Notes:International conference proceedings.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed April 5, 2019).
Summary:This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing. --
Other form:Printed edition: 9783030164461
Printed edition: 9783030164485
Standard no.:10.1007/978-3-030-16447-8
Table of Contents:
  • [I]. Artificial intelligence and autonomous systems: 1. Syntropic counterpoints : philosophical content generated between two artificial intelligence clones / Predrag K. Nikolić and Hua Yang
  • 2. A brief overview on the evolution of drawing machines / António Coelho, Pedro Branco, and João Martinho Moura.
  • [II]. Health-centered decision support and assessment through machine reasoning: 3. Compression-based classification of ECH using first-order derivatives / João M. Carvalho, Susana Brás, and Armando J. Pinho
  • 4. Predicting postoperative complications for gastric cancer patients using data mining / Hugo Peixoto, Alexandra Francisco, Ana Duarte, Márcia Esteves, Sara Oliveira, Vítor Lopes, António Abelha, and José Machado
  • 5. A many-valued empirical machine for thyroid dysfunction assessment / Sofia Santos, M. Rosário Martins, Henrique Vicente, M. Gabriel Barroca, Fernando Calisto, César Gama, Jorge Ribeiro, Joana Machado, Liliana Ávidos, Nuno Araújo, Almeida Dias, and José Neves
  • 6. Detecting automatic patterns of stroke through text mining / Miguel Vieira, Filipe Portela, and Manuel Filipe Santos
  • 7. A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis / Ksenia Kolykhalova, David O'Sullivan, Stefano Piana, Hyungsook Kim, Yonghyun Park, and Antonio Camurri.
  • [III]. Computational inference applied to social profiling: 8. Virtual agents for professional social skills training : an overview of the state-of-the-art / Kim Bosman, Tibor Bosse, and Daniel Formolo
  • 9. A machine learning approach to detect violent behaviour from video / David Nova, André Ferreira, and Paulo Cortez
  • 10. Detection and prevention of bullying on online social networks : the combination of textual, visual and cognitive / Carlos Silva, Ricardo Santos, and Ricardo Barbosa
  • 11. Exploring novel methodology for classifying cognitive workload / Seth Siriya, Martin Lochner, Andreas Duenser, and Ronnie Taib.
  • [IV]. Virtual environments, entertainment and games: 12. Scene reconstruction for storytelling in 360° videos / Gonçalo Pinheiro, Nelson Alves, Luis Magalhães, Luís Agrellos, and Miguel Guevara
  • 13. User behaviour analysis and personalized TV content recommendation / Ana Carolina Ribeiro, Rui Frazão, and Jorge Oliveira e Sá
  • 14. Virtual and augmented reality interfaces in shared game environments : a novel approach / Francesco De Pace, Federico Manuri, Andrea Sanna, and Davide Zappia
  • 15. Microbial integration on player experience of hybrid bio-digital games / Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Antonios Kaniadakis, and Stefan Poslad.