Intelligent technologies for interactive entertainment : 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /
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Meeting name: | INTETAIN (Conference) (10th : 2018 : Guimarães, Portugal) |
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Imprint: | Cham, Switzerland : Springer, 2019. |
Description: | 1 online resource (x, 161 pages) : illustrations (some color) |
Language: | English |
Series: | Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 273 Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 273. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/11852406 |
Table of Contents:
- [I]. Artificial intelligence and autonomous systems: 1. Syntropic counterpoints : philosophical content generated between two artificial intelligence clones / Predrag K. Nikolić and Hua Yang
- 2. A brief overview on the evolution of drawing machines / António Coelho, Pedro Branco, and João Martinho Moura.
- [II]. Health-centered decision support and assessment through machine reasoning: 3. Compression-based classification of ECH using first-order derivatives / João M. Carvalho, Susana Brás, and Armando J. Pinho
- 4. Predicting postoperative complications for gastric cancer patients using data mining / Hugo Peixoto, Alexandra Francisco, Ana Duarte, Márcia Esteves, Sara Oliveira, Vítor Lopes, António Abelha, and José Machado
- 5. A many-valued empirical machine for thyroid dysfunction assessment / Sofia Santos, M. Rosário Martins, Henrique Vicente, M. Gabriel Barroca, Fernando Calisto, César Gama, Jorge Ribeiro, Joana Machado, Liliana Ávidos, Nuno Araújo, Almeida Dias, and José Neves
- 6. Detecting automatic patterns of stroke through text mining / Miguel Vieira, Filipe Portela, and Manuel Filipe Santos
- 7. A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis / Ksenia Kolykhalova, David O'Sullivan, Stefano Piana, Hyungsook Kim, Yonghyun Park, and Antonio Camurri.
- [III]. Computational inference applied to social profiling: 8. Virtual agents for professional social skills training : an overview of the state-of-the-art / Kim Bosman, Tibor Bosse, and Daniel Formolo
- 9. A machine learning approach to detect violent behaviour from video / David Nova, André Ferreira, and Paulo Cortez
- 10. Detection and prevention of bullying on online social networks : the combination of textual, visual and cognitive / Carlos Silva, Ricardo Santos, and Ricardo Barbosa
- 11. Exploring novel methodology for classifying cognitive workload / Seth Siriya, Martin Lochner, Andreas Duenser, and Ronnie Taib.
- [IV]. Virtual environments, entertainment and games: 12. Scene reconstruction for storytelling in 360° videos / Gonçalo Pinheiro, Nelson Alves, Luis Magalhães, Luís Agrellos, and Miguel Guevara
- 13. User behaviour analysis and personalized TV content recommendation / Ana Carolina Ribeiro, Rui Frazão, and Jorge Oliveira e Sá
- 14. Virtual and augmented reality interfaces in shared game environments : a novel approach / Francesco De Pace, Federico Manuri, Andrea Sanna, and Davide Zappia
- 15. Microbial integration on player experience of hybrid bio-digital games / Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Antonios Kaniadakis, and Stefan Poslad.