Reverse design. Chrono Trigger /

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Bibliographic Details
Author / Creator:Holleman, Patrick, author.
Imprint:Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
Description:x, 88 pages : color illustrations ; 23 cm.
Language:English
Series:Reverse design series
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11858883
Hidden Bibliographic Details
Varying Form of Title:Chrono Trigger
ISBN:9781138324985
1138324981
9781138323735
113832373X
Notes:Includes bibliographical references and index.
Summary:The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: 1. Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot; 2. Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages; 3. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content--back cover.

MARC

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020 |a 9781138323735  |q paperback ;  |q alkaline paper 
020 |a 113832373X  |q paperback ;  |q alkaline paper 
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245 1 0 |a Reverse design.  |p Chrono Trigger /  |c Patrick Holleman. 
246 3 0 |a Chrono Trigger 
264 1 |a Boca Raton, FL :  |b CRC Press, Taylor & Francis Group,  |c [2019] 
300 |a x, 88 pages :  |b color illustrations ;  |c 23 cm. 
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338 |a volume  |b nc  |2 rdacarrier  |0 http://id.loc.gov/vocabulary/carriers/nc 
440 0 |a Reverse design series 
500 |a Includes bibliographical references and index. 
505 0 |a Quest one : save Queen Leene (and Marle) -- The comedy of the sages -- Strengths and weaknesses in the design of Chrono Trigger -- Patterns of evolution and expansion in Chrono Trigger -- Conclusion. 
520 |a The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: 1. Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot; 2. Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages; 3. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content--back cover. 
650 0 |a Computer games  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh2008101479 
650 0 |a Fantasy games  |x Design. 
650 7 |a Computer games  |x Design.  |2 fast  |0 http://id.worldcat.org/fast/fst00872112 
653 0 0 |a Chrono Trigger (Computer game) 
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927 |t Library of Congress classification  |a GV1469.3 .H65 2019  |l JRL  |c JRL-Gen  |e DOED  |b 109842882  |i 10105951