Beyond cyberpunk : new critical perspectives /

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Bibliographic Details
Imprint:New York : Routledge, [2010]
©2010
Description:1 online resource (xviii, 263 pages)
Language:English
Series:Routledge studies in contemporary literature ; 3
Routledge studies in contemporary literature ; 3.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12012006
Hidden Bibliographic Details
Other authors / contributors:Murphy, Graham J., 1970- editor.
Vint, Sherryl, 1969- editor.
ISBN:9780203851968
020385196X
0415876877
9780415876872
9780415876872
1136973184
9781136973185
1282629654
9781282629653
9786612629655
6612629657
Notes:Includes bibliographical references (pages 237-253) and index.
English.
Print version record.
Summary:This book is a collection of essays that considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never more been in need of a fiction capable of engaging with a world shaped by information technology. The essays in explore our cyberpunk realities to soberly reconsider Eighties-era cyberpunk while also mapping contemporary cyberpunk. The contributors seek to move beyond the narrow strictures of cyberpun.
Other form:Print version: Beyond cyberpunk. New York : Routledge, 2010 9780415876872
Standard no.:9786612629655
Table of Contents:
  • Acknowledgments
  • Introduction: The Sea Change(s) of Cyberpunk
  • Part 1. Situating Cyberpunk
  • 1. Towards a Poetics of Cyberpunk
  • 2. "A Rare State of Ferment": SF Controversies from the New Wave to Cyberpunk
  • 3. Recognizing Patterns: Gibson's Hermeneutics from the Bridge Trilogy to Pattern Recognition
  • 4. Journeys Beyond Being: The Cyberpunk-Flavored Novels of Jeff Noon
  • Part 2. The Political Economy of Cyberpunk
  • 5. Global Economy, Local Texts: Utopian/Dystopian Tension in William Gibson's Cyberpunk Trilogy
  • 6. "The Mainstream Finds its Own Uses for Things": Cyberpunk and Commodification
  • 7. Why Neo Flies, and Why He Shouldn't: The Critique of Cyberpunk in Gwyneth Jones's Escape Plans and M. John Harrison's Signs of Life
  • 8. Posthuman Melancholy: Digital Gaming and Cyberpunk
  • Part 3. The Politics of Embodiment in Cyberpunk
  • 9. Feminist Cyberpunk
  • 10. Woken Carbon: The Return of the Human in Richard K. Morgan's Takeshi Kovacs Trilogy
  • 11. Retrofitting Frankenstein
  • 12. Angel(LINK) of Harlem: Techno-Spirituality in the Cyberpunk Tradition
  • Afterword: The World Gibson Made, Sherryl Vint Notes on Contributors
  • Bibliography
  • Index