Game on! : gamification, gameful design, and the rise of the gamer educator /

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Bibliographic Details
Author / Creator:Bell, Kevin, 1968- author.
Imprint:Baltimore : Johns Hopkins University Press, 2018.
©2018
Description:1 online resource (x, 203 pages) : illustrations
Language:English
Series:Tech.edu : a Hopkins series on education and technology
Tech.edu.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12018329
Hidden Bibliographic Details
ISBN:9781421423975
1421423979
1421423979
9781421423968
1421423960
Notes:Includes bibliographical references and index.
Print version record.
Summary:"Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"--
Other form:Print version: Bell, Kevin, 1968- Game on! Baltimore : Johns Hopkins University Press, 2018 9781421423968
Standard no.:40027729301
Table of Contents:
  • 0. Acknowledgments
  • 0. Prologue. Ashton to Apple
  • 1. A\Societal Imperative
  • 2. How Did We Get Here?
  • 3. The\Fairy Tale MOOC
  • 4. The\Hero's Journey
  • 5. Ethical Decision Making
  • 6. Dungeons and Discourse
  • 7. Threat of Crime and Terrorism
  • 8. Assessing Gamification
  • 9. Catching Fire
  • 0. Captain's Epilogue
  • 0. Bibliography
  • 0. Index