Video games have always been queer /
Saved in:
Author / Creator: | Ruberg, Bonnie, 1985- author. |
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Imprint: | New York : New York University Press, [2019] ©2019 |
Description: | 1 online resource (271 pages) : illustrations. |
Language: | English |
Series: | Postmillennial pop Postmillennial pop. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13123720 |
MARC
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001 | 13123720 | ||
006 | m||||||||d|||||||| | ||
007 | cr||n||||||||| | ||
008 | 221004s2019 nyua ob 001 0 eng d | ||
005 | 20230606152033.7 | ||
035 | 9 | |a (GOBI)99993939803 | |
035 | |a (OCoLC)1086610928 | ||
040 | |a NhCcYBP |b eng |e rda |e pn |c NhCcYBP | ||
020 | |a 9781479893904 (electronic bk.) | ||
020 | |a 1479893900 (electronic bk.) | ||
020 | |z 9781479831036 | ||
020 | |z 1479831034 | ||
020 | |z 9781479843749 | ||
020 | |z 1479843741 | ||
024 | 8 | |a 40028986244 | |
050 | 4 | |a GV1469.17.S63 |b R83 2019 | |
082 | 0 | 4 | |a 794.8 |2 23 |
100 | 1 | |a Ruberg, Bonnie, |d 1985- |e author. | |
245 | 1 | 0 | |a Video games have always been queer / |c Bonnie Ruberg. |
264 | 1 | |a New York : |b New York University Press, |c [2019] | |
264 | 4 | |c ©2019 | |
300 | |a 1 online resource (271 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Postmillennial pop | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |g Part I. |t Discovering queerness in video games. |g Chapter 1. |t Between paddles: Pong, Between Men, and queer intimacy in video games -- |g Chapter 2. |t Getting too close: Portal, "Anal Rope," and the perils of queer interpretation -- |g Chapter 3. |t "Loving father, caring husband, secret octopus": queer embodiment and passing in Octodad -- |g Chapter 4. |t Kissing for absolutely no reason: Realistic Kissing Simulator, Consentacle, and queer game design -- |g Part II. |t Bringing queerness to video games. |g Chapter 5. |t Playing to lose: Burnout and the queer art of failing at video games -- |g Chapter 6. |t No fun: queer affect and the disruptive potential of video games that disappoint, sadden, and hurt -- |g Chapter 7. |t Speed runs, slow strolls, and the politics of walking: queer movements through space and time -- |g Conclusion: |t Video games' queer future: the queer games avant-garde. |
588 | |a Description based on print version record. | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Gays. | |
650 | 0 | |a Gender identity. | |
650 | 0 | |a Queer theory. | |
650 | 7 | |a Gays. |2 fast |0 (OCoLC)fst00939255 | |
650 | 7 | |a Gender identity. |2 fast |0 (OCoLC)fst00939593 | |
650 | 7 | |a Queer theory. |2 fast |0 (OCoLC)fst01739572 | |
650 | 7 | |a Video games |x Social aspects. |2 fast |0 (OCoLC)fst01166440 | |
776 | 0 | 8 | |c Original |z 9781479831036 |z 1479831034 |z 9781479843749 |z 1479843741 |w (DLC) 2018037663 |w (OCoLC)1049577588 |
830 | 0 | |a Postmillennial pop. | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/uchicago/detail.action?docID=5703270 |y ProQuest Ebook Central |x 999 |
901 | |a YBPebook | ||
929 | |a eresource | ||
999 | f | f | |s 76c705a6-d638-47fa-8765-3521cc49c5d9 |i ce6df380-a657-49f1-b112-dd35c6735a78 |
928 | |t Library of Congress classification |a GV1469.17.S63R83 2019 |l Online |c UC-FullText |u https://ebookcentral.proquest.com/lib/uchicago/detail.action?docID=5703270 |z ProQuest Ebook Central |g ebooks |e MARO |i 13263288 |