Video games have always been queer /

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Bibliographic Details
Author / Creator:Ruberg, Bonnie, 1985- author.
Imprint:New York : New York University Press, [2019]
©2019
Description:1 online resource (271 pages) : illustrations.
Language:English
Series:Postmillennial pop
Postmillennial pop.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13123720
Hidden Bibliographic Details
ISBN:9781479893904 (electronic bk.)
1479893900 (electronic bk.)
9781479831036
1479831034
9781479843749
1479843741
Notes:Includes bibliographical references and index.
Description based on print version record.
Other form:Original 9781479831036 1479831034 9781479843749 1479843741
Standard no.:40028986244

MARC

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040 |a NhCcYBP  |b eng  |e rda  |e pn  |c NhCcYBP 
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100 1 |a Ruberg, Bonnie,  |d 1985-  |e author. 
245 1 0 |a Video games have always been queer /  |c Bonnie Ruberg. 
264 1 |a New York :  |b New York University Press,  |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (271 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Postmillennial pop 
504 |a Includes bibliographical references and index. 
505 0 0 |g Part I.  |t Discovering queerness in video games.  |g Chapter 1.  |t Between paddles: Pong, Between Men, and queer intimacy in video games --  |g Chapter 2.  |t Getting too close: Portal, "Anal Rope," and the perils of queer interpretation --  |g Chapter 3.  |t "Loving father, caring husband, secret octopus": queer embodiment and passing in Octodad --  |g Chapter 4.  |t Kissing for absolutely no reason: Realistic Kissing Simulator, Consentacle, and queer game design --  |g Part II.  |t Bringing queerness to video games.  |g Chapter 5.  |t Playing to lose: Burnout and the queer art of failing at video games --  |g Chapter 6.  |t No fun: queer affect and the disruptive potential of video games that disappoint, sadden, and hurt --  |g Chapter 7.  |t Speed runs, slow strolls, and the politics of walking: queer movements through space and time --  |g Conclusion:  |t Video games' queer future: the queer games avant-garde. 
588 |a Description based on print version record. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Gays. 
650 0 |a Gender identity. 
650 0 |a Queer theory. 
650 7 |a Gays.  |2 fast  |0 (OCoLC)fst00939255 
650 7 |a Gender identity.  |2 fast  |0 (OCoLC)fst00939593 
650 7 |a Queer theory.  |2 fast  |0 (OCoLC)fst01739572 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
776 0 8 |c Original  |z 9781479831036  |z 1479831034  |z 9781479843749  |z 1479843741  |w (DLC) 2018037663  |w (OCoLC)1049577588 
830 0 |a Postmillennial pop. 
856 4 0 |u https://ebookcentral.proquest.com/lib/uchicago/detail.action?docID=5703270  |y ProQuest Ebook Central  |x 999 
901 |a YBPebook 
929 |a eresource 
999 f f |s 76c705a6-d638-47fa-8765-3521cc49c5d9  |i ce6df380-a657-49f1-b112-dd35c6735a78 
928 |t Library of Congress classification  |a GV1469.17.S63R83 2019  |l Online  |c UC-FullText  |u https://ebookcentral.proquest.com/lib/uchicago/detail.action?docID=5703270  |z ProQuest Ebook Central  |g ebooks  |e MARO  |i 13263288