Video games have always been queer /
Saved in:
Author / Creator: | Ruberg, Bonnie, 1985- author. |
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Imprint: | New York : New York University Press, [2019] ©2019 |
Description: | 1 online resource (271 pages) : illustrations. |
Language: | English |
Series: | Postmillennial pop Postmillennial pop. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13123720 |
Table of Contents:
- Part I. Discovering queerness in video games. Chapter 1. Between paddles: Pong, Between Men, and queer intimacy in video games
- Chapter 2. Getting too close: Portal, "Anal Rope," and the perils of queer interpretation
- Chapter 3. "Loving father, caring husband, secret octopus": queer embodiment and passing in Octodad
- Chapter 4. Kissing for absolutely no reason: Realistic Kissing Simulator, Consentacle, and queer game design
- Part II. Bringing queerness to video games. Chapter 5. Playing to lose: Burnout and the queer art of failing at video games
- Chapter 6. No fun: queer affect and the disruptive potential of video games that disappoint, sadden, and hurt
- Chapter 7. Speed runs, slow strolls, and the politics of walking: queer movements through space and time
- Conclusion: Video games' queer future: the queer games avant-garde.