Video games have always been queer /

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Bibliographic Details
Author / Creator:Ruberg, Bonnie, 1985- author.
Imprint:New York : New York University Press, [2019]
©2019
Description:1 online resource (271 pages) : illustrations.
Language:English
Series:Postmillennial pop
Postmillennial pop.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13123720
Hidden Bibliographic Details
ISBN:9781479893904 (electronic bk.)
1479893900 (electronic bk.)
9781479831036
1479831034
9781479843749
1479843741
Notes:Includes bibliographical references and index.
Description based on print version record.
Other form:Original 9781479831036 1479831034 9781479843749 1479843741
Standard no.:40028986244
Table of Contents:
  • Part I. Discovering queerness in video games. Chapter 1. Between paddles: Pong, Between Men, and queer intimacy in video games
  • Chapter 2. Getting too close: Portal, "Anal Rope," and the perils of queer interpretation
  • Chapter 3. "Loving father, caring husband, secret octopus": queer embodiment and passing in Octodad
  • Chapter 4. Kissing for absolutely no reason: Realistic Kissing Simulator, Consentacle, and queer game design
  • Part II. Bringing queerness to video games. Chapter 5. Playing to lose: Burnout and the queer art of failing at video games
  • Chapter 6. No fun: queer affect and the disruptive potential of video games that disappoint, sadden, and hurt
  • Chapter 7. Speed runs, slow strolls, and the politics of walking: queer movements through space and time
  • Conclusion: Video games' queer future: the queer games avant-garde.