Hideo Kojima : progressive game design from Metal gear to Death stranding /
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Author / Creator: | Hartzheim, Bryan Hikari, author. |
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Edition: | First edition. |
Imprint: | New York : Bloomsbury Academic, 2023. ©2023 |
Description: | 1 online resource ( xiv, 209 pages) : illustrations. |
Language: | English |
Series: | Influential video game designers Influential video game designers. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13310247 |
Summary: | An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher , Policenauts , and Death Stranding . As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the "stealth game" genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces. |
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Physical Description: | 1 online resource ( xiv, 209 pages) : illustrations. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9798765101674 9798765101650 9798765101667 9798765101681 9798765101698 |