The composition of video games : narrative, aesthetics, rhetoric and play /
Saved in:
Author / Creator: | Quijano, Johansen, author. |
---|---|
Imprint: | Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2019] ©2019 |
Description: | 1 online resource (vii, 234 pages) : illustrations |
Language: | English |
Series: | Studies in gaming Studies in gaming. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13520113 |
Other authors / contributors: | McFarland & Company. |
---|---|
ISBN: | 9781476637150 1476637156 9781476673936 1476673934 |
Notes: | Includes bibliographical references and index. Description based on online resource; title from digital title page (viewed on May 31, 2022). |
Summary: | "Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."-- |
Other form: | Print version: Quijano, Johansen. Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play. Jefferson : McFarland & Company, Incorporated Publishers, ©2019 9781476673936 |
Similar Items
-
The composition of video games : narrative, aesthetics, rhetoric and play /
by: Quijano, Johansen
Published: (2019) -
Game invaders : the theory and understanding of computer games /
Published: (2012) -
Game invaders : the theory and understanding of computer games /
Published: (2012) -
The complete guide to game development, art, and design /
by: McCarthy, David, 1960-
Published: (2005) -
Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x /
by: Sequeira, Karan
Published: (2015)