The composition of video games : narrative, aesthetics, rhetoric and play /

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Bibliographic Details
Author / Creator:Quijano, Johansen, author.
Imprint:Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2019]
©2019
Description:1 online resource (vii, 234 pages) : illustrations
Language:English
Series:Studies in gaming
Studies in gaming.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13520113
Hidden Bibliographic Details
Other authors / contributors:McFarland & Company.
ISBN:9781476637150
1476637156
9781476673936
1476673934
Notes:Includes bibliographical references and index.
Description based on online resource; title from digital title page (viewed on May 31, 2022).
Summary:"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."--
Other form:Print version: Quijano, Johansen. Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play. Jefferson : McFarland & Company, Incorporated Publishers, ©2019 9781476673936

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