Video games have always been queer /
Saved in:
Author / Creator: | Ruberg, Bonnie, 1985- author. |
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Imprint: | New York : New York University Press, [2019] ©2019 |
Description: | 1 online resource (v, 271 pages) : illustrations |
Language: | English |
Series: | Postmillennial pop Postmillennial pop. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13563048 |
Table of Contents:
- Introduction
- Between paddles : Pong, Between men, and queer intimacy in video games
- Getting too close : Portal, "Anal rope" and the perils of queer interpretation
- "Loving father, caring husband, secret octopus" : queer embodiment and passing in Octodad
- Kissing for absolutely no reason : Realistic kissing simulator, Consentacle, and queer game design
- Playing to lose : Burnout and the queer art of failing at video games
- No fun : queer affect and the disruptive potential of video games that disappoint, sadden, and hurt
- Speed runs, slow strolls, and the politics of walking : queer movements through space and time
- Conclusion : video games' queer future : the queer games avant-garde.