Producing games : from business and budgets to creativity and design /

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Bibliographic Details
Author / Creator:Cohen, D. S.
Imprint:Burlington, Mass. : Focal Press, 2009.
Description:1 online resource (xxii, 282 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13596057
Hidden Bibliographic Details
Other authors / contributors:Bustamante, Sergio A.
ISBN:9780240810706
0240810708
0080928048
9780080928043
1136138781
9781136138782
1282309277
9781282309272
9786612309274
661230927X
9780080928043
Digital file characteristics:data file
Notes:Includes index.
English.
Print version record.
Summary:Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond 20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build.
Other form:Print version: Cohen, D.S. Producing games. Burlington, Mass. : Focal Press, 2009 9780240810706