Macromedia Flash MX 2004 for Windows and Macintosh /

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Bibliographic Details
Author / Creator:Ulrich, Katherine.
Imprint:Berkeley, Calif. : Peachpit Press, ©2004.
Description:1 online resource (xxiv, 672 pages) : illustrations.
Language:English
Series:Visual quickstart guide
Visual quickstart guide.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13596749
Hidden Bibliographic Details
ISBN:0321213440
9780321213440
Notes:Print version record.
Other form:Print version: Ulrich, Katherine. Macromedia Flash MX 2004 for Windows and Macintosh. Berkeley, Calif. : Peachpit Press, 2004 9780321213440
Table of Contents:
  • Introduction
  • 1. The Flash Authoring Tool
  • Understanding Flash Basics. Working with Flash Documents
  • Working with Template Documents. Touring the Flash Authoring Environment
  • About the Timeline. About Document Properties
  • Using Grids. Using Rulers and Guides
  • Working with Snapping. About the Toolbar. Viewing Graphics at Various Magnifications
  • About Panels. Working with Grouped Panels
  • Using Customer Panel Sets. About the Property Inspector. Using the Help Panel
  • Customizing Keyboard Shortcuts
  • 2. Creating Simple Graphics
  • Touring the Tools. Using the Line Tool. Setting Stroke Attributes. Setting Fill Attributes
  • Using the Geometric Shape Tools. Using the Pencil Tool. Using the Pen Tool: Straight Lines
  • Using the Pen Tool: Curved Segments. Using the Paint Bucket. Using the Brush Tool in Normal Mode
  • Using the Text Tool. Working with Vertical Text. Setting Text Attributes
  • Setting Paragraph Attributes. Breaking Apart Text
  • 3. Modifying Simple Graphics
  • Setting Selection Preferences. Selecting Lines with the Selection Tool
  • Selecting Fills with the Selection Tool. Using a Selection Rectangle. Using the Lasso Tool
  • Deselecting Elements. Repositioning Elements Manually. Repositioning Elements Numerically
  • Basic EditingTasks: Cut, Copy, Paste. Editing Existing Elements with Assistance. Moving End Points with the Selection Tool
  • Moving Points with the Subselection Tool. Reshaping Curves with the Selection Tool. Reshaping Curves with the Subselection Tool
  • Converting, Removing, and Adding Points. Reshaping Fills. Changing the Size of Graphic Elements
  • Reorienting Graphic Elements. Distorting Graphic Elements. Changing the Envelope of Selected Elements
  • Modifying Strokes. Using the Eraser Tool in Normal Mode. Using the Faucet Modifier
  • Modifying Fill Colors. Creating Solid Colors: Color Mixer Panel
  • Creating New Gradients. Creating Color Sets. Putting Gradients to Work. Modifying Applied Gradients
  • Applying Attributes of One Graphic Element to Another
  • Converting Lines to Fills
  • 4. Complex Graphics on a Single Layer
  • Understanding Grouping
  • Working with Grouped Elements. Controlling the Stacking Order
  • Editing Groups
  • Aligning Elements
  • Using the Complex Paint Modes with the Brush. Using the Eraser Tool with Multiple Shapes
  • Applying Gradients to Multipart Shapes
  • 5. Graphics on Multiple Layers
  • Touring the Timeline's Layer Features. Creating and Deleting Layers and Folders
  • Controlling Layers and Folders
  • Setting Layer Properties via the Timeline. Controlling Layer Visibility in the Timeline
  • Controlling the Stacking Order of Layers. Organizing Layers in Folders
  • Working with Graphics on Different Layers
  • Cutting and Pasting between Layers
  • Distributing Graphic Elements to Layers
  • Working with Guide Layers
  • Working Mask Layers
  • 6. Saving and Reusing Graphic Elements
  • Understanding the Library Window. Understanding Library-Window Views
  • Understanding Library Hierarchy
  • Converting Graphics to Symbols
  • Creating New Symbols from Scratch
  • Using Symbol Instances
  • Modifying Symbol Instances
  • Creating Static Symbols via Timeline Effects
  • Swapping One Symbol Instance for Another
  • Editing Master Symbols
  • Modifying Timeline Effects
  • Duplicating Master Symbols
  • Deleting Master Symbols
  • Converting Symbol Instances to Graphics
  • Copying Symbols between Movies
  • Creating Shared Libraries
  • Using Font Symbols
  • 7. Frame-by-Frame Animations
  • Using the Timeline
  • Creating Keyframes
  • Creating In-Between Frames
  • Selecting Frames
  • Manipulating Frames in One Layer
  • Removing Frames
  • Making a Simple Frame-by-Frame Animation
  • Previewing the Action
  • Smoothing the Animation by Adding Keyframes
  • Using Onion Skinning
  • Editing Multiple Frames
  • Understanding Frame Rate
  • Varying the Speed of Animations
  • 8. Animation with Motion Tweening