Macromedia Flash MX 2004 for Windows and Macintosh /
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Author / Creator: | Ulrich, Katherine. |
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Imprint: | Berkeley, Calif. : Peachpit Press, ©2004. |
Description: | 1 online resource (xxiv, 672 pages) : illustrations. |
Language: | English |
Series: | Visual quickstart guide Visual quickstart guide. |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13596749 |
Table of Contents:
- Introduction
- 1. The Flash Authoring Tool
- Understanding Flash Basics. Working with Flash Documents
- Working with Template Documents. Touring the Flash Authoring Environment
- About the Timeline. About Document Properties
- Using Grids. Using Rulers and Guides
- Working with Snapping. About the Toolbar. Viewing Graphics at Various Magnifications
- About Panels. Working with Grouped Panels
- Using Customer Panel Sets. About the Property Inspector. Using the Help Panel
- Customizing Keyboard Shortcuts
- 2. Creating Simple Graphics
- Touring the Tools. Using the Line Tool. Setting Stroke Attributes. Setting Fill Attributes
- Using the Geometric Shape Tools. Using the Pencil Tool. Using the Pen Tool: Straight Lines
- Using the Pen Tool: Curved Segments. Using the Paint Bucket. Using the Brush Tool in Normal Mode
- Using the Text Tool. Working with Vertical Text. Setting Text Attributes
- Setting Paragraph Attributes. Breaking Apart Text
- 3. Modifying Simple Graphics
- Setting Selection Preferences. Selecting Lines with the Selection Tool
- Selecting Fills with the Selection Tool. Using a Selection Rectangle. Using the Lasso Tool
- Deselecting Elements. Repositioning Elements Manually. Repositioning Elements Numerically
- Basic EditingTasks: Cut, Copy, Paste. Editing Existing Elements with Assistance. Moving End Points with the Selection Tool
- Moving Points with the Subselection Tool. Reshaping Curves with the Selection Tool. Reshaping Curves with the Subselection Tool
- Converting, Removing, and Adding Points. Reshaping Fills. Changing the Size of Graphic Elements
- Reorienting Graphic Elements. Distorting Graphic Elements. Changing the Envelope of Selected Elements
- Modifying Strokes. Using the Eraser Tool in Normal Mode. Using the Faucet Modifier
- Modifying Fill Colors. Creating Solid Colors: Color Mixer Panel
- Creating New Gradients. Creating Color Sets. Putting Gradients to Work. Modifying Applied Gradients
- Applying Attributes of One Graphic Element to Another
- Converting Lines to Fills
- 4. Complex Graphics on a Single Layer
- Understanding Grouping
- Working with Grouped Elements. Controlling the Stacking Order
- Editing Groups
- Aligning Elements
- Using the Complex Paint Modes with the Brush. Using the Eraser Tool with Multiple Shapes
- Applying Gradients to Multipart Shapes
- 5. Graphics on Multiple Layers
- Touring the Timeline's Layer Features. Creating and Deleting Layers and Folders
- Controlling Layers and Folders
- Setting Layer Properties via the Timeline. Controlling Layer Visibility in the Timeline
- Controlling the Stacking Order of Layers. Organizing Layers in Folders
- Working with Graphics on Different Layers
- Cutting and Pasting between Layers
- Distributing Graphic Elements to Layers
- Working with Guide Layers
- Working Mask Layers
- 6. Saving and Reusing Graphic Elements
- Understanding the Library Window. Understanding Library-Window Views
- Understanding Library Hierarchy
- Converting Graphics to Symbols
- Creating New Symbols from Scratch
- Using Symbol Instances
- Modifying Symbol Instances
- Creating Static Symbols via Timeline Effects
- Swapping One Symbol Instance for Another
- Editing Master Symbols
- Modifying Timeline Effects
- Duplicating Master Symbols
- Deleting Master Symbols
- Converting Symbol Instances to Graphics
- Copying Symbols between Movies
- Creating Shared Libraries
- Using Font Symbols
- 7. Frame-by-Frame Animations
- Using the Timeline
- Creating Keyframes
- Creating In-Between Frames
- Selecting Frames
- Manipulating Frames in One Layer
- Removing Frames
- Making a Simple Frame-by-Frame Animation
- Previewing the Action
- Smoothing the Animation by Adding Keyframes
- Using Onion Skinning
- Editing Multiple Frames
- Understanding Frame Rate
- Varying the Speed of Animations
- 8. Animation with Motion Tweening