Chris Crawford on interactive storytelling /

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Bibliographic Details
Author / Creator:Crawford, Chris, 1950-
Imprint:Berkeley, Calif. : New Riders Games, ©2005.
Description:1 online resource (xviii, 366 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13597471
Hidden Bibliographic Details
Varying Form of Title:Interactive storytelling
ISBN:9780132582254
0132582252
0321278909
9780321278906
9780132582261
0132582260
9781282852723
1282852728
Notes:Includes bibliographical references and index.
Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010.
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212
digitized 2010 HathiTrust Digital Library committed to preserve
Print version record.
Summary:"Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
Other form:Print version: Crawford, Chris, 1950- Chris Crawford on interactive storytelling. Berkeley, Calif. : New Riders Games, ©2005

MARC

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245 1 0 |a Chris Crawford on interactive storytelling /  |c Chris Crawford. 
246 3 0 |a Interactive storytelling 
260 |a Berkeley, Calif. :  |b New Riders Games,  |c ©2005. 
300 |a 1 online resource (xviii, 366 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Story -- Interactivity -- Interactive storytelling -- Two cultures, no hits, no runs -- Abstraction -- Verb thinking -- Simple strategies that don't work -- Environmental strategies -- Data-driven strategies -- Language-based strategies -- Personality models -- Drama managers -- Verbs and events -- History books and gossip -- Anticipation -- Roles and sequencing -- Development environments -- The erasmatron -- Research -- Distant relatives -- Prognostications. 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2010.  |5 MiAaHDL 
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588 0 |a Print version record. 
520 1 |a "Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design." 
650 0 |a Video games  |x Design. 
650 0 |a Fiction  |x Authorship.  |0 http://id.loc.gov/authorities/subjects/sh85048057 
650 0 |a Storytelling.  |0 http://id.loc.gov/authorities/subjects/sh85128407 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Roman  |x Art d'écrire. 
650 6 |a Art de conter. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Fiction  |x Authorship  |2 fast 
650 7 |a Storytelling  |2 fast 
650 7 |a Computerspiel  |2 gnd  |0 http://d-nb.info/gnd/4010457-6 
650 7 |a Interaktion  |2 gnd  |0 http://d-nb.info/gnd/4027266-7 
650 7 |a Narrativität  |2 gnd  |0 http://d-nb.info/gnd/4379691-6 
650 1 7 |a Computerspelen.  |2 gtt 
650 1 7 |a Computerkunst.  |2 gtt 
650 1 7 |a Vertelkunst.  |2 gtt 
650 1 7 |a Interactieve computersystemen.  |2 gtt 
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