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|a Crawford, Chris,
|d 1950-
|1 https://id.oclc.org/worldcat/entity/E39PBJxCwVdpKPDFpDmDtpPxXd
|0 http://id.loc.gov/authorities/names/n83123235
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1 |
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|a Chris Crawford on interactive storytelling /
|c Chris Crawford.
|
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3 |
0 |
|a Interactive storytelling
|
260 |
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|a Berkeley, Calif. :
|b New Riders Games,
|c ©2005.
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300 |
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|a 1 online resource (xviii, 366 pages) :
|b illustrations
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|a text
|b txt
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|a Includes bibliographical references and index.
|
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|a Story -- Interactivity -- Interactive storytelling -- Two cultures, no hits, no runs -- Abstraction -- Verb thinking -- Simple strategies that don't work -- Environmental strategies -- Data-driven strategies -- Language-based strategies -- Personality models -- Drama managers -- Verbs and events -- History books and gossip -- Anticipation -- Roles and sequencing -- Development environments -- The erasmatron -- Research -- Distant relatives -- Prognostications.
|
533 |
|
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
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1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
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|a Print version record.
|
520 |
1 |
|
|a "Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Fiction
|x Authorship.
|0 http://id.loc.gov/authorities/subjects/sh85048057
|
650 |
|
0 |
|a Storytelling.
|0 http://id.loc.gov/authorities/subjects/sh85128407
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Roman
|x Art d'écrire.
|
650 |
|
6 |
|a Art de conter.
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Fiction
|x Authorship
|2 fast
|
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|
7 |
|a Storytelling
|2 fast
|
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|
7 |
|a Computerspiel
|2 gnd
|0 http://d-nb.info/gnd/4010457-6
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650 |
|
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|a Interaktion
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|0 http://d-nb.info/gnd/4027266-7
|
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|
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|a Narrativität
|2 gnd
|0 http://d-nb.info/gnd/4379691-6
|
650 |
1 |
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|a Computerspelen.
|2 gtt
|
650 |
1 |
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|a Computerkunst.
|2 gtt
|
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1 |
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|a Vertelkunst.
|2 gtt
|
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7 |
|a Interactieve computersystemen.
|2 gtt
|
758 |
|
|
|i has work:
|a Chris Crawford on interactive storytelling (Work)
|1 https://id.oclc.org/worldcat/entity/E39PCFw744DmYcKpCtfhthX883
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
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|i Print version:
|a Crawford, Chris, 1950-
|t Chris Crawford on interactive storytelling.
|d Berkeley, Calif. : New Riders Games, ©2005
|w (DLC) 2005298861
|w (OCoLC)56641668
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856 |
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|u https://go.oreilly.com/uchicago/library/view/-/0321278909/?ar
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|t Library of Congress classification
|a GV1469.17.S86C73 2005
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