Chris Crawford on interactive storytelling /

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Bibliographic Details
Author / Creator:Crawford, Chris, 1950-
Imprint:Berkeley, Calif. : New Riders Games, ©2005.
Description:1 online resource (xviii, 366 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13597471
Hidden Bibliographic Details
Varying Form of Title:Interactive storytelling
ISBN:9780132582254
0132582252
0321278909
9780321278906
9780132582261
0132582260
9781282852723
1282852728
Notes:Includes bibliographical references and index.
Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010.
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212
digitized 2010 HathiTrust Digital Library committed to preserve
Print version record.
Summary:"Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
Other form:Print version: Crawford, Chris, 1950- Chris Crawford on interactive storytelling. Berkeley, Calif. : New Riders Games, ©2005
Table of Contents:
  • Story
  • Interactivity
  • Interactive storytelling
  • Two cultures, no hits, no runs
  • Abstraction
  • Verb thinking
  • Simple strategies that don't work
  • Environmental strategies
  • Data-driven strategies
  • Language-based strategies
  • Personality models
  • Drama managers
  • Verbs and events
  • History books and gossip
  • Anticipation
  • Roles and sequencing
  • Development environments
  • The erasmatron
  • Research
  • Distant relatives
  • Prognostications.