The art and technique of matchmoving : solutions for the VFX artist /
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Author / Creator: | Hornung, Erica. |
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Edition: | 1st ed. |
Imprint: | Burlington, Mass. : Focal Press, an imprint of Elsevier, 2010. |
Description: | 1 online resource (xvi, 311 pages) : color illustrations |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13599420 |
Table of Contents:
- The Art and Technique of Matchmoving Solutions for the VFX Artist; Copyright; Contents; Acknowledgement; Foreword; Introduction: What Is Matchmove, Anyway?; ""So, Wait a Minute.... What Do You Do, Exactly?""; Chapter 1 Types of Matchmoves and Their Uses; What Does a Typical Matchmove Task Look Like in the First Place?; Planning; Gathering Data; Building Assets; Attacking the Shot; What the Computer Thinks About; What Kinds of Matchmove Tasks Are There?; What Kind of Matchmover Are You?; Chapter 2 How Movies Get Made: What You Need to Know About It, and Why
- Parts of the Film Camera and How They WorkInformation Gathering On Set; Communication; Back at the Office: Information Integration; First Steps: Setting Up Your Scene; Chapter 3 Use What You Know: Common Sense and the Mystery Plate; You Know More Than You Think You Do; Where to Start?; The Web is Your Friend; Google Maps; Google Earth; Building the Set; Creating the Camera; Lining Up the Shot; Chapter 4 So...You Have a Video Plate; It's a Brave New Digital World; What Makes Video Plates So Different?; What to Do?; And Now, the Results; Chapter 5 Camera Moves Considered; Lockoff Shots
- Pan and Tilt ShotsDolly (Truck) and Tracking Shots; Crane Shots; Steadicam and Handheld Shots; Focus Pulls and Zooms; Chapter 6 Real-Life Shot: Lockoff Camera; Determine What Needs to Be Done; Review Your Information; Set Up Your Shot; Does It Make Sense?; Chapter 7 Real-Life Shot: Focus Pull; Determine What Needs to Be Done; Review Your Information; Color-Correct Your Plates; Set Up the Scene; 2D Track; Survey Constraints; 3D Solve; Does It Make Sense?; Evaluation; Chapter 8 Real-Life Shot: Camera Tilt; Determine What Needs to Be Done; Review Your Information; Set Up Your Shot; 2D Track
- Survey Constraints3D Solve; Handoff; Adding Guestimate Geometry; Evaluation; Chapter 9 Real-Life Shot: Handheld Camera; Determine What Needs to Be Done; Review the Information; Set Up the Shot; 2D Tracking; 3D Solve; Refining the Solution Channels; One-Point Solve; Chapter 10 Character Rotomation Considered; First Off: What's Roto for?; How Do You Start?; Great, I Got a Rig. And I'm Scared; Rotomation First Pass: Animating Large to Small; Rotamating Dos and Donts; Which Channels to Key and When to Key Them; Finding the Next Set of Keyframes; Set, Delete, Set
- Chapter 11 Know Your Character RigEmbrace Your Inner Rotomator; Getting to Know You; Let's Meet Our Rig; Control: Master (World); Control: Body; Control: COG (Center of Gravity); Control: Hips; Control: Spine; Control: Neck; Control: Head; Control: Shoulders; Control: Arms; Control: Elbow; Control: Legs; Control: Leg, Pivot, and Roll; Control: Knees; Control: Fingers; You're Almost Ready to Start; Next Up; Chapter 12 Real-Life Shot: Character and Object Rotomation; Determine What Needs to Be Done; Part 1: Character Rotomation; Breaking Down the Clip; Hip Close Up