IOS 6 app development fundamentals. Part I /

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Bibliographic Details
Author / Creator:Deitel, Paul J.
Imprint:[Place of publication not identified] : Prentice Hall, 2012.
Description:1 online resource (1 streaming video file (7 hr., 55 min., 23 sec.)).
Language:English
Series:LiveLessons
LiveLessons.
Subject:
Format: E-Resource Video
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13609647
Hidden Bibliographic Details
Varying Form of Title:Title on resource description page: IOS 6 app development fundamentals I and II LiveLessons (sneak peak video training)
IOS six applications development fundamentals
Notes:Title from title screen.
Publication information from resource description page (viewed Mar. 6, 2013).
Presenter, Paul Deitel.
Summary:"IOS 6 app development fundamentals LiveLessons is unique among iOS videos published today, because it is the only one that takes a complete 'app-driven' approach to teaching iOS programming. Each new technology concept is discussed in the context of a fully tested iOS 6 app, complete detailed code walkthroughs and sample outputs. Paul Deitel expertly walks the viewers through over 8,000 lines of fully-tested iOS 6 program code. The apps that viewers learn to build include: Spot-On Game, Route Tracker, Tip Calculator, Cannon Game, Slideshow, Favorite Twitter Searches, Painter, Voice Recorder, Flag Quiz Game, Address Book, Twitter Discount Airfares, iPad Weatherbug Weather App. Key iOS 6 technologies covered in this LiveLesson include: Xcode 4.5, Interface Builder, Objective-C, Cocoa Touch, iOS Simulator, storyboarding, segues, auto layout, accessibility, internationalization, application templates, universal apps, social framework, iCloud Key-Value Storage, Automatic Reference Counting (ARC), collections, iOS defaults system, GUI, views, view controllers, outlets, actions, event handling."--Resource description page.

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520 |a "IOS 6 app development fundamentals LiveLessons is unique among iOS videos published today, because it is the only one that takes a complete 'app-driven' approach to teaching iOS programming. Each new technology concept is discussed in the context of a fully tested iOS 6 app, complete detailed code walkthroughs and sample outputs. Paul Deitel expertly walks the viewers through over 8,000 lines of fully-tested iOS 6 program code. The apps that viewers learn to build include: Spot-On Game, Route Tracker, Tip Calculator, Cannon Game, Slideshow, Favorite Twitter Searches, Painter, Voice Recorder, Flag Quiz Game, Address Book, Twitter Discount Airfares, iPad Weatherbug Weather App. Key iOS 6 technologies covered in this LiveLesson include: Xcode 4.5, Interface Builder, Objective-C, Cocoa Touch, iOS Simulator, storyboarding, segues, auto layout, accessibility, internationalization, application templates, universal apps, social framework, iCloud Key-Value Storage, Automatic Reference Counting (ARC), collections, iOS defaults system, GUI, views, view controllers, outlets, actions, event handling."--Resource description page. 
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