How to cheat in Adobe Flash CS6 : the art of design and animation /

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Bibliographic Details
Author / Creator:Georgenes, Chris.
Imprint:Burlington, MA : Focal Press, 2013.
Description:1 online resource (x, 374 pages) : color illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13610807
Hidden Bibliographic Details
ISBN:9781136127182
1136127186
1299717764
9781299717763
9780240522500
0240522508
9780240522517
0240522516
Notes:Print version record.
Summary:"Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!"--
"Learn the art of animation and design in just a matter of minutes. Why take months to learn every button in Adobe Flash when you can create great visuals with just a few key tools? Chris Georgenes is your go-to guru for creating great animation, bringing objects to life with cool motion effects, and even enhancing your productivity and toolkit with new plugins--all in Flash! How to Cheat in Flash CS6 is a goldmine of artistic inspiration, time-saving practical tips, tricks and step-by-step walkthroughs; you'll wonder how you ever worked in Flash before this book. Make it rain, snow, or set your world ablaze with real-world client projects and project source files. Includes all NEW content and cheats on Sprite Sheet generator and CreateJS extension. - Work over the shoulder of a renowned Flash expert, and apply the practical techniques, tips and tricks to your own projects with downloadable Flash source files, examples and tutorials all available at www.howtocheatinflash.com - Learn a myriad of tricks based on real-life working methods to helk you work faster and more efficiently, with NEW content specific to CS6. - Work from the problem to the solution, to gain the best possible results from Flash. Chris Georgenes is the Art and Animation Director and founder of Mudbubble LLC. He spent the better part of the last decasde designing and animating for the Web, games, and television. His clients include Adobe, Macromedia, Yahoo!, Digitas, Hasbro, Ogilvy and AOL to name a few. Chris is also a course author and instructor for sessions.edu"--
Other form:Print version: Georgenes, Chris. How to cheat in Adobe Flash CS6. Burlington, MA : Focal Press, 2013 9780240522500
Table of Contents:
  • Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 Design styles; Drawing with basic shapes; Geometric and organic shapes; The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; Spray Brush tool; UI Design; Interlude: The Adobe Creative Cloud; 2 Transformation and distortion; Distorting bitmaps; The Envelope tool.
  • WarpingCard flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: Being subtle; 3 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight; Focus; Feathered mask (ActionScript); Interlude: A moment of clarity; 4 Motion techniques; Motion Presets; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Editor properties; Custom easing; Motion tweens and 3D; 3D Position and View; Basic bone armature; Complex bone armature; Joint rotation and constrain; Bone tool easing basics; Bones and shapes; Bind tool; Speed tool.
  • PinningBasic shadow; Drop Shadow; Perspective shadow; Blur filter; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: Learning to be simple; 5 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync; Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Bone tool (Inverse Kinematics); Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation.
  • Drawing upon oneselfLooping backgrounds; Tradigital animation; Brush animation; Interlude: How did I get here?; 6 Flash to video; Document setup; Title and action safety; CS5 video templates; Safe colors; Safe colors (Kuler); Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Graphics tablets; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning.
  • Winter wonderland3D perspective; Bone and Spray; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity; AdobeĀ® AuditionĀ® CS6; Sound in Flash; Dynamic sounds (AS3); Interlude: My wishlist for Flash CS7; 9 Working with video; Importing video (pre-CS4); Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10 Interactivity; Rotate Continuously; Endless Looping; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3).