Games as a service : how free2play design can make better games /
Saved in:
Author / Creator: | Clark, Oscar. |
---|---|
Imprint: | Burlington, MA : Focal Press, 2014. |
Description: | 1 online resource (1 volume) : illustrations |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13619499 |
Table of Contents:
- 1. Introduction
- 2. What is a game?
- 3. The anatomy of play
- 4. Player lifecycle
- 5. The rhythm of play
- 6. Building on familiarity
- 7. Counting on uncertainty
- 8. Six degrees of socialization
- 9. Engagement-led design
- 10. Delivering discovery
- 11. Counting on data
- 12. Service strategies
- 13. The psychology of pricing
- 14. Tools of the trade
- 15. Conclusions.