Fundamentals of adventure game design /
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Author / Creator: | Adams, Ernest (Ernest W.), author. |
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Imprint: | [San Francisco, California] : New Riders, [2014] ©2014 |
Description: | 1 online resource |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13632524 |
ISBN: | 9780133812329 0133812324 9780133812633 0133812634 9780133812176 0133812170 |
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Notes: | Online resource; title from pdf title page (Safari Books Online, viewed Apr. 17, 2015). |
Summary: | You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players. |
Other form: | Print version: Adams, Ernest. Fundamentals of adventure game design. [San Francisco, California] : New Riders, 2014 9780133812176 |
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