Virtual world design /

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Bibliographic Details
Author / Creator:Cudworth, Ann Latham, 1955- author.
Imprint:Boca Raton, FL : CRC Press, [2014]
©2014
Description:1 online resource (xxv, 352 page) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13632570
Hidden Bibliographic Details
ISBN:9781466579668
1466579668
1466579617
9781466579613
9781466579613
Notes:Includes bibliographical references.
Online resource; title from title page (Safari, viewed January 8, 2015).
Summary:Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 2.
Other form:Print version: Cudworth, Ann Latham, 1955- Virtual world design. Boca Raton, Florida : CRC Press, ©2014 xxv, 352 pages 9781466579613
Table of Contents:
  • Front Cover; Contents; Preface; Acknowledgments; About the Author; About the Contributors; Chapter 1: Introduction to Virtual Worlds and Designing for Them; Chapter 2: How to Use This Book and Start Doing Virtual World Design; Chapter 3: "Build It Once" : Optimizing Your Design Workflow; Chapter 4: Concepts in 3D Design for Virtual Environments; Chapter 5: Virtual Terrain and Designing Landscapes; Chapter 6: 3D Modeling, 2D Graphics, and Data Visualization; Chapter 7: Color, Particles, and Sensory Spaces; Chapter 8: Lighting in Virtual Environments : Second Life and OpenSim
  • Chapter 9: Cameras and Collaborative Spaces (the Ideagora)Chapter 10: Virtual Goods and Design for Virtual Shopping Environments; Chapter 11: Sound Design for Virtual Spaces; Chapter 12: Avatars and Nonplayer Characters; Chapter 13: Prototyping the Real World in a Virtual Environment; Chapter 14: Scripting Basics for the Designer; Chapter 15: HUDs in Virtual Environments; Chapter 16: Machinima in Virtual Worlds; Chapter 17: The Future, Design, and Virtual Worlds; Glossary; Useful Links by Topic; Back Cover