Learning virtual reality : developing immersive experiences and applications for desktop, web, and mobile /

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Bibliographic Details
Author / Creator:Parisi, Tony, author.
Imprint:Sebastopol, CA : O'Reilly Media, 2015.
©2016
Description:1 online resource (xi, 151 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13640644
Hidden Bibliographic Details
Varying Form of Title:Developing immersive experiences and applications for desktop, web, and mobile
ISBN:9781491922804
149192280X
9781491922781
1491922788
9781491922828
1491922826
9781491922835
1491922834
Notes:Includes index.
Includes bibliographical references and index.
Online resource; title from title page (Safari, viewed October 30, 2015).
Summary:Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.
Other form:Print version: Parisi, Tony. Learning virtual reality : developing immersive experiences and applications for desktop, web, and mobile. Sebastopol, California : O'Reilly Media, 2015, ©2016 9781491922835
Description
Summary:<p>As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--OculusVR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques.</p> <p>If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium.</p> Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer
Item Description:Includes index.
Physical Description:1 online resource (xi, 151 pages) : illustrations
Bibliography:Includes bibliographical references and index.
ISBN:9781491922804
149192280X
9781491922781
1491922788
9781491922828
1491922826
9781491922835
1491922834