Unity VR development : building and deploying virtual reality scenes with Unity 5 /
Saved in:
Author / Creator: | Wiebe, Robert, speaker. |
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Imprint: | [Place of publication not identified] : O'Reilly, [2016] |
Description: | 1 online resource (1 streaming video file (1 hr., 34 min., 59 sec.)) : digital, sound, color |
Language: | English |
Subject: | |
Format: | E-Resource Video |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/13645547 |
Varying Form of Title: | Building and deploying virtual reality scenes with Unity 5 Unity virtual reality development |
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Notes: | Title from title screen (viewed June 23, 2016). Date of publication from resource description page. Presenter, Robert Wiebe. |
Summary: | "This course covers all the steps required to create a Unity 3D scene and deploy it as a virtual reality scene. You'll learn about the Unity game engine, who uses it, and the distinctions between the GoogleVR, Samsung Gear VR, and Oculus virtual reality platforms. The course uses a project approach where the learner builds an actual city scene in 3D and then deploys it as a virtual reality scene ready for viewing."--Resource description page. |
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