Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and unreal blueprints /

Saved in:
Bibliographic Details
Author / Creator:Mack, Kevin, author.
Imprint:Birmingham : Packt Publishin Ltd, 2019.
©2019
Description:1 online resource (622 pages)
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/14140006
Hidden Bibliographic Details
Varying Form of Title:Unreal Engine four virtual reality projects
Build immersive, real-world VR applications using UE4, C++, and unreal blueprints
Other authors / contributors:Ruud, Robert, author.
ISBN:9781789133882
1789133882
Summary:The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
Other form:Print version: Mack, Kevin. Unreal Engine 4 Virtual Reality Projects : Build Immersive, Real-World VR Applications Using UE4, C++, and Unreal Blueprints. Birmingham : Packt Publishing, Limited, ©2019 9781789132878
Table of Contents:
  • Thinking in VR
  • Setting up your development environment
  • Hello world: your first VR project
  • Getting around the virtual world
  • Interacting with the virtual world- Part I
  • Interacting with the virtual world- Part II
  • Creating user interfaces in VR
  • Building the world and optimizing for VR
  • Displaying media in VR
  • Creating a multiplayer expericne in VR
  • Taking VR further- extending unreal engines
  • Where to go from here
  • Appendix A: Useful mind hacks
  • Appendix B: Research and further reading.