From animals to animats 6 : proceedings of the Sixth International Conference on Simulation of Adaptive Behavior /

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Bibliographic Details
Meeting name:International Conference on Simulation of Adaptive Behavior (6th : 2000 : Paris, France)
Imprint:Cambridge, Mass. : MIT Press, c2000.
Description:xii, 540 p. : ill. ; 28 cm.
Language:English
Series:Complex adaptive systems, 1089-4365
Subject:
Format: E-Resource Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/4360354
Hidden Bibliographic Details
Varying Form of Title:From animals to animats six
Other authors / contributors:Pfeifer, Rolf, 1947-
ISBN:0262632004
Notes:"A Bradford book."
Includes bibliographical references and index.
Also available on the internet.
Table of Contents:
  • Preface
  • I. The Animat Approach to Adaptive Behavior
  • 1. From SAB94 to SAB2000: What's New, Animat?
  • 2. Elements of Viability Theory for Animat Design
  • 3. On the Role of Morphology and Materials in Adaptive Behavior
  • 4. On the Relation among Morphology, Material, and Control in Morpho-Functional Machines
  • 5. Experience-Dependent Perceptual Categorization in a Behaving Real-World Device
  • 6. The Epsilon State Count
  • 7. Connecting Brains to Robots: An Artificial Animal for the Study of Learning in Vertebrate Nervous Systems
  • II. Perception and Motor Control
  • 8. Designing Artificial Ears for Animat Echolocation
  • 9. Reactive Maze Solving with a Biologically-Inspired Wind Sensor
  • 10. Visual Tracking in Simulated Salamander Locomotion
  • 11. Adaptive Image Stabilization: A Need for Vision-Based Active Robotics Agents
  • 12. Neural Oscillator Networks for Rhythmic Control of Animats
  • 13. On "Parts" and "Wholes" of Adaptive Behavior: Functional Modularity and Diachronic Structure in Recurrent Neural Robot Controllers
  • 14. Telerobotic Sheepdogs: How Useful is Autonomous Behavior?
  • 15. Generating Interactive Robot Behavior: A Mathematical Approach
  • III. Action Selection and Behavior sequence
  • 16. Hierarchy and Sequence vs. Full Parallelism in Action Selection
  • 17. An Embodied Model of Action Selection Mechanisms in the Vertebrate Brain
  • 18. Learning to Integrate Reactive and Planning Behaviors for Construction
  • 19. The Role of Behavioral Extinction in Animat Action Selection
  • IV. Internal World Models for Navigation
  • 20. Detecting Novel Features of an Environment Using Habituation
  • 21. Extraction and Inversion of
  • Abstract Sensory Flow Representations
  • 22. Micronavigation
  • 23. Computer Simulation of Long-Range Bird Navigation
  • 24. Neural Network Approach to Path Integration for Homing Navigation
  • 25. Modeling Rodent Head-direction Cells and Place Cells for Spatial Learning in Bio-mimetic Robotics
  • 26. Active Perception and Map Learning for Robot Navigation
  • 27. A Computational Model of Context Processing
  • 28. From Navigation to Active Object Recognition
  • V. Learning
  • 29. Simulating Classical Conditioning Using a Neuro-Connector Net
  • 30. First Cognitive Capabilities in the Anticipatory Classifier System
  • 31. Obstacle Avoidance for a Distributed Autonomous Swimming Robot by Interaction-Based Learning
  • 32. Evolutionary Design of Learning State Space for Small Airship Control
  • 33. Multi-Agent Reinforcement Learning with Bidding for Segmenting Action Sequences
  • 34. Partitioning in Multi-Agent Reinforcement Learning
  • 35. Adaptive Agents with Reinforcement Learning and Internal Memory
  • 36. Learning in Categorizable Environments
  • 37. Imitation: Learning and Communication
  • 38. Utilising a Cerebellar Model for Mobile Robot Control in a Delayed Sensory Environment
  • 39. Observation and Imitation: Goal Sequence Learning in Neurally Controlled Construction Animats: VI-MAXSON
  • 40. A Computational Model of Emotional Learning in the Amygdala
  • VI. Evolution
  • 41. Sexual Preferences: Dimension and Complexity
  • 42. Visual Resolution Evolving to a Trade-Off Curve
  • 43. Evolving Visually-Guided Robots Able to Discriminate between Different Landmarks
  • 44. Investigating Morphological Symmetry and Locomotive Efficiency Using Virtual Embodied Evolution
  • 45. Further Experiments in the Evolution of Minimally Cognitive Behavior: From Perceiving Affordances to Selective Attention
  • 46. Homeostatic Adaption to Inversion of the Visual Field and Other Sensorimotor Disruptions
  • 47. Measuring Progress in Coevolutionary Competition
  • 48. Self-Adaptive Mutation in Classifier System Controllers
  • VII. Collective Behaviors
  • 49. Unorthodox Optimal Foraging Theory
  • 50. Talk Is Cheap: Evolved Strategies for Communication and Action in Asymmetrical Contests
  • 51. Go Ahead, Make My Day: Robot Conflict Resolution by Aggressive Competition
  • 52. Using Information Theory Approach to Study the Communication System and Numerical Competence in Ants
  • 53. Effective Learning Approach for Planning and Scheduling Multi-Agent Domain
  • VIII. Applied Adaptive Behavior
  • 54. Issues of Robot-Human Interaction Dynamics in the Rehabilitation of Children with Autism
  • 55. An Evolutionary Approach to Guiding Students in an Educational Game
  • Author Index