Games and simulations in online learning : research and development frameworks /

Saved in:
Bibliographic Details
Imprint:Hershey, PA : Information Science Pub., c2007.
Description:xv, 402 p. : ill. ; 26 cm.
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/6229993
Hidden Bibliographic Details
Other authors / contributors:Gibson, David, Ed. D.
Aldrich, Clark, 1967-
Prensky, Marc.
ISBN:1599043041 (hardcover)
9781599043043 (hardcover)
159904305X (softcover)
9781599043050 (softcover)
1599043068 (ebook)
9781599043067 (ebook)
Notes:Includes bibliographical references and index.
Summary:"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Description
Summary:Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs. ""Games and Simulations in Online Learning: Research and Development Frameworks"" examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources.
Physical Description:xv, 402 p. : ill. ; 26 cm.
Bibliography:Includes bibliographical references and index.
ISBN:1599043041
9781599043043
159904305X
9781599043050
1599043068
9781599043067