Generative social science : studies in agent-based computational modeling /
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Author / Creator: | Epstein, Joshua M., 1951- |
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Imprint: | Princeton : Princeton University Press, c2006. |
Description: | xx, 356 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.). |
Language: | English |
Series: | Princeton studies in complexity |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/6269996 |
Table of Contents:
- Introduction
- Prelude to Chapter 1. The Generativist Manifesto
- Chapter 1. Agent-Based Computational Models and Generative Social Science
- Prelude to Chapter 2. Confession of a Wandering Bark
- Chapter 2. Remarks on the Foundations of Agent-Based Generative Social Science
- Prelude to Chapter 3. Equilibrium, Explanation, and Gauss's Tombstone
- Chapter 3. Non-Explanatory Equilibria: An Extremely Simple Game with (Mostly) Unattainable Fixed Points
- Appendix to Chapter 3. Large Effect of a Subtle Rule Change
- Prelude to Chapters 4-6. Generating Civilizations: The 1050 Project and the Artificial Anasazi Model
- Chapter 4. Understanding Anasazi Culture Change through Agent-Based Modeling
- Chapter 5. Population Growth and Collapse in a Multiagent Model of the Kayenta Anasazi in Long House Valley
- Chapter 6. The Evolution of Social Behavior in the Prehistoric American Southwest
- Prelude to Chapter 7. Generating Patterns in the Timing of Retirement
- Chapter 7. Coordination in Transient Social Networks: An Agent-Based Computational Model of the Timing of Retirement
- Prelude to Chapter 8. Generating Classes without Conquest
- Chapter 8. The Emergence of Classes in a Multi-Agent Bargaining Model
- Prelude to Chapter 9. Generating Zones of Cooperation in the Prisoner's Dilemma Game
- Chapter 9. Zones of Cooperation in Demographic Prisoner's Dilemma
- Appendix to Chapter 9. Generating Norm Maps in the Demographic Coordination Game
- Prelude to Chapter 10. Generating Thoughtless Conformity to Norms
- Chapter 10. Learning to be Thoughtless: Social Norms and Individual Computation
- Prelude to Chapter 11. Generating Patterns of Spontaneous Civil Violence
- Chapter 11. Modeling Civil Violence: An Agent-Based Computational Approach
- Prelude to Chapter 12. Generating Epidemic Dynamics
- Chapter 12. Toward a Containment Strategy for Smallpox Bioterror: An Individual-Based Computational Approach
- Prelude to Chapter 13. Generating Optimal Organizations
- Chapter 13. Growing Adaptive Organizations: An Agent-Based Computational Approach
- Coda
- Index