Generative social science : studies in agent-based computational modeling /

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Bibliographic Details
Author / Creator:Epstein, Joshua M., 1951-
Imprint:Princeton : Princeton University Press, c2006.
Description:xx, 356 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.).
Language:English
Series:Princeton studies in complexity
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/6269996
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ISBN:0691125473 (cloth : alk. paper)
9780691125473 (cloth : alk. paper)
Notes:Includes bibliographical references and index.
Table of Contents:
  • Introduction
  • Prelude to Chapter 1. The Generativist Manifesto
  • Chapter 1. Agent-Based Computational Models and Generative Social Science
  • Prelude to Chapter 2. Confession of a Wandering Bark
  • Chapter 2. Remarks on the Foundations of Agent-Based Generative Social Science
  • Prelude to Chapter 3. Equilibrium, Explanation, and Gauss's Tombstone
  • Chapter 3. Non-Explanatory Equilibria: An Extremely Simple Game with (Mostly) Unattainable Fixed Points
  • Appendix to Chapter 3. Large Effect of a Subtle Rule Change
  • Prelude to Chapters 4-6. Generating Civilizations: The 1050 Project and the Artificial Anasazi Model
  • Chapter 4. Understanding Anasazi Culture Change through Agent-Based Modeling
  • Chapter 5. Population Growth and Collapse in a Multiagent Model of the Kayenta Anasazi in Long House Valley
  • Chapter 6. The Evolution of Social Behavior in the Prehistoric American Southwest
  • Prelude to Chapter 7. Generating Patterns in the Timing of Retirement
  • Chapter 7. Coordination in Transient Social Networks: An Agent-Based Computational Model of the Timing of Retirement
  • Prelude to Chapter 8. Generating Classes without Conquest
  • Chapter 8. The Emergence of Classes in a Multi-Agent Bargaining Model
  • Prelude to Chapter 9. Generating Zones of Cooperation in the Prisoner's Dilemma Game
  • Chapter 9. Zones of Cooperation in Demographic Prisoner's Dilemma
  • Appendix to Chapter 9. Generating Norm Maps in the Demographic Coordination Game
  • Prelude to Chapter 10. Generating Thoughtless Conformity to Norms
  • Chapter 10. Learning to be Thoughtless: Social Norms and Individual Computation
  • Prelude to Chapter 11. Generating Patterns of Spontaneous Civil Violence
  • Chapter 11. Modeling Civil Violence: An Agent-Based Computational Approach
  • Prelude to Chapter 12. Generating Epidemic Dynamics
  • Chapter 12. Toward a Containment Strategy for Smallpox Bioterror: An Individual-Based Computational Approach
  • Prelude to Chapter 13. Generating Optimal Organizations
  • Chapter 13. Growing Adaptive Organizations: An Agent-Based Computational Approach
  • Coda
  • Index