Computer games and team and individual learning /

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Bibliographic Details
Imprint:Amsterdam ; London : Elsevier, 2008.
Description:xviii, 320 p. : ill. ; 25 cm.
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/6656280
Hidden Bibliographic Details
Other authors / contributors:O'Neil, Harold F., 1943-
Perez, Ray S.
ISBN:9780080453439 (hbk.)
0080453430 (hbk.)
Notes:Includes bibliographical references and index.
Table of Contents:
  • Preface
  • Contributors
  • Part 1. Framework
  • A Conceptual Framework for the Empirical Study of Instructional Games
  • A Framework for the Assessment of Learning Games
  • A Formative Evaluation of the Training Effectiveness of a Computer Game
  • Foundations for Software Support of Instruction in Game Contexts
  • Part 2. Team Learning
  • Eliciting and Evaluating teamwork within a Multi-Player Game-Based Training Environment
  • The Effectiveness and Efficacy of Intelligent Agents as Team Training Partners in the Acquisition of Complex Skills in a Gaming Environment
  • The Influence of Trainee Gaming Experience on Affective and Motivational Learner Outcomes of Videogame-Based Training Environments
  • Utilizing Multiplayer Games for Team Training: Some Guidelines
  • Part 3. Individual Learning
  • The Effects of Changing Resources on Game Performance, Subjective Workload, and Strategies
  • Role of Worked Examples to Stimulate Learning in a Game
  • Training Visual Attention with Video Games: Not All Games Are Created Equal
  • The Role of Visual Maps to Stimulate Learning in a Computer Game
  • Inquiry on the Role of Contemporary Chess Software to Enrich Human Learning and Cognition
  • Would You Like to Play a Game? Experience and Expectation in Game-Based Learning Environments
  • Summary and Discussion
  • Author Index
  • Subject Index