Computer games and team and individual learning /
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Imprint: | Amsterdam ; London : Elsevier, 2008. |
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Description: | xviii, 320 p. : ill. ; 25 cm. |
Language: | English |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/6656280 |
Table of Contents:
- Preface
- Contributors
- Part 1. Framework
- A Conceptual Framework for the Empirical Study of Instructional Games
- A Framework for the Assessment of Learning Games
- A Formative Evaluation of the Training Effectiveness of a Computer Game
- Foundations for Software Support of Instruction in Game Contexts
- Part 2. Team Learning
- Eliciting and Evaluating teamwork within a Multi-Player Game-Based Training Environment
- The Effectiveness and Efficacy of Intelligent Agents as Team Training Partners in the Acquisition of Complex Skills in a Gaming Environment
- The Influence of Trainee Gaming Experience on Affective and Motivational Learner Outcomes of Videogame-Based Training Environments
- Utilizing Multiplayer Games for Team Training: Some Guidelines
- Part 3. Individual Learning
- The Effects of Changing Resources on Game Performance, Subjective Workload, and Strategies
- Role of Worked Examples to Stimulate Learning in a Game
- Training Visual Attention with Video Games: Not All Games Are Created Equal
- The Role of Visual Maps to Stimulate Learning in a Computer Game
- Inquiry on the Role of Contemporary Chess Software to Enrich Human Learning and Cognition
- Would You Like to Play a Game? Experience and Expectation in Game-Based Learning Environments
- Summary and Discussion
- Author Index
- Subject Index