The art of producing games /

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Bibliographic Details
Author / Creator:McCarthy, David.
Imprint:Boston, Mass.: Thomson, c2005.
Description:192 p. : col. ill. ; 26 cm.
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/7367339
Hidden Bibliographic Details
Other authors / contributors:Curran, Ste.
Byron, Simon.
ISBN:1592006116 : $29.99
9781592006113 : $29.99
Notes:Includes bibliographical references (p. 186-187) and index.
Also issued online.
committed to retain 20170930 20421213 HathiTrust
Other form:Online version: McCarthy, David. Art of producing games. Boston, Mass.: Thomson, c2005
Description
Summary:"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
Physical Description:192 p. : col. ill. ; 26 cm.
Bibliography:Includes bibliographical references (p. 186-187) and index.
ISBN:1592006116
9781592006113