The art of producing games /
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Author / Creator: | McCarthy, David. |
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Imprint: | Boston, Mass.: Thomson, c2005. |
Description: | 192 p. : col. ill. ; 26 cm. |
Language: | English |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/7367339 |
Summary: | "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame. |
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Physical Description: | 192 p. : col. ill. ; 26 cm. |
Bibliography: | Includes bibliographical references (p. 186-187) and index. |
ISBN: | 1592006116 9781592006113 |