Video game spaces : image, play, and structure in 3D game worlds /

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Bibliographic Details
Author / Creator:Nitsche, Michael, 1968-
Imprint:Cambridge, Mass. : MIT Press, c2008.
Description:viii, 305 p. : ill. ; 24 cm.
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/7529693
Hidden Bibliographic Details
ISBN:9780262141017 (hardcover : alk. paper)
0262141019 (hardcover : alk. paper)
Notes:Includes bibliographical references (p. [247]-292) and index.
Table of Contents:
  • Acknowledgments
  • 1. Introduction
  • I. Structure
  • 2. Games and Rules
  • 3. Defining Interaction
  • 4. Defining Narrative
  • 5. Combining Interaction and Narrative
  • II. Presentation
  • 6. Games as Moving Images
  • 7. Cinema and Game Spaces
  • 8. Sound in Game Spaces
  • 9. Effects of Narrative Filters
  • III. Functionality
  • 10. Architectural Approaches
  • 11. Examples of Spatial Structures in Game Spaces
  • 12. Virtual Places
  • 13. Players "in" the Video Game Space
  • 14. Story Maps
  • 15. Places of Shared Stories
  • Bibliography
  • Index