Video game spaces : image, play, and structure in 3D game worlds /
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Author / Creator: | Nitsche, Michael, 1968- |
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Imprint: | Cambridge, Mass. : MIT Press, c2008. |
Description: | viii, 305 p. : ill. ; 24 cm. |
Language: | English |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/7529693 |
Table of Contents:
- Acknowledgments
- 1. Introduction
- I. Structure
- 2. Games and Rules
- 3. Defining Interaction
- 4. Defining Narrative
- 5. Combining Interaction and Narrative
- II. Presentation
- 6. Games as Moving Images
- 7. Cinema and Game Spaces
- 8. Sound in Game Spaces
- 9. Effects of Narrative Filters
- III. Functionality
- 10. Architectural Approaches
- 11. Examples of Spatial Structures in Game Spaces
- 12. Virtual Places
- 13. Players "in" the Video Game Space
- 14. Story Maps
- 15. Places of Shared Stories
- Bibliography
- Index