Review by Choice Review
Although most subjects in this volume have already been covered elsewhere, this new edition (1st ed., 2005) provides an important addition to the game development field. The treatment of topics is excellent. The book is divided into seven parts, and discusses the history of the field, design, programming, production, and business issues. Each chapter contains a selection of articles that offer interesting insight into fundamental game development technologies. This source will be particularly valuable for instructors looking for introductory materials on specific aspects of game development. It could also be used in capstone courses where students discuss papers from several areas, e.g., algorithms, graphics, software engineering, etc. Students who are beginning to think about their future careers will benefit from studying such a comprehensive collection of papers and discovering an area they are really excited about. Although the number of papers included is quite substantial, no single work can cover every aspect of this field. However, this book will be a useful guide for newcomers as well as those possessing a deep knowledge of the games development area. Reading relevant chapters will introduce gaming professionals to other points of view and may suggest new approaches/solutions. Summing Up: Highly recommended. All levels of undergraduate, graduate, and technical program students, faculty, and practitioners. J. Brzezinski formerly, DePaul University
Copyright American Library Association, used with permission.
Review by Choice Review