Game theory and the humanities : bridging two worlds /
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Author / Creator: | Brams, Steven J. |
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Imprint: | Cambridge, Mass. : MIT Press, c2011. |
Description: | xi, 319 p. : ill. ; 24 cm. |
Language: | English |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/8363835 |
Table of Contents:
- Preface
- Acknowledgments
- 1. Game Theory and Literature: An Overview
- 1.1. Introduction
- 1.2. Method of Inquiry
- 1.3. Avoidance and Acceptance of the Minimax Theorem
- 1.4. Are Zero-Sum Games Emotionless?
- 1.5. The Rationality of Tragedy
- 1.6. Coordination Problems, Signaling, and Commitment
- 1.7. The Devil and God
- 1.8. Reputation and Intrapsychic Games
- 1.9. Wherein Lies the Future?
- 2. The Bible: Sacrifice and Unrequited Love
- 2.1. Introduction
- 2.2. Abraham's Sacrifice
- 2.3. What If Abraham Had Refused to Sacrifice Isaac?
- 2.4. Samson and Delilah
- 2.5. Theory of Moves (TOM)
- 2.6. Emotions, Feasible Moves, and Morality
- 3. Theology: Is It Rational to Believe in God?
- 3.1. Introduction
- 3.2. Pascal's Wager and the Search Decision
- 3.3. The Concern Decision
- 3.4. The Revelation Game
- 3.5. Decisions versus Games
- 4. Philosophy: Paradoxes of Fair Division
- 4.1. Introduction
- 4.2. Criteria and Classification
- 4.3. Efficiency and Envy-Freeness: They May Be Incompatible
- 4.4. Unique Efficient and Envy-Free Divisions: Their Incompatibility with Other Criteria
- 4.5. The Desirability of Unequal Divisions (Sometimes)
- 4.6. Summary and Conclusions
- 5. Political Philosophy: How Democracy Resolves Conflict in Difficult Games
- 5.1. Introduction
- 5.2. Resolution by Voting in a 2-Person PD
- 5.3. Resolution by Voting in an n-Person PD
- 5.4. Example of an n-Person PD
- 5.5. A Biblical Tale
- 5.6. Other Difficult Games
- 5.7. Summary and Conclusions
- 6. Law: Supreme Court Challenges and Jury Selection
- 6.1. Introduction
- 6.2. The White House Tapes Case
- 6.3. Analysis of the White House Tapes Game
- 6.4. The Roosevelt Court and the New Deal
- 6.5. Jury Selection
- 6.6. Summary and Conclusions
- 7. Plays: Modeling Frustration and Anger
- 7.1. Introduction
- 7.2. The Frustration Game
- 7.3. Lysistrata: Overcoming Frustration with a Credible Threat
- 7.4. The Self-Frustration Game
- 7.5. Macbeth: From Self-Frustration to Murder
- 7.6. Summary and Conclusions
- 8. History: Magnanimity after Wars
- 8.1. Introduction
- 8.2. The Two-Sidedness Convention
- 8.3. Different Views on the Rationality of Magnanimity after Wars
- 8.4. The Magnanimity Game (MG)
- 8.5. Applications of MG to Historical Cases
- 8.6. Why Did the Confederacy Initiate the U.S. Civil War?
- 8.7. Summary and Conclusions
- 9. Incomplete Information in Literature and History
- 9.1. Introduction
- 9.2. Information Revelation in Hamlet
- 9.3. Incomplete Information in the Magnanimity Game (MG)
- 9.4. Misperception in the Iran Hostage Crisis
- 9.5. The Cuban Missile Crisis: Moving, Order, and Threat Power
- 9.6. Deception in the Cuban Missile Crisis
- 9.7. The Paradox of Omniscience
- 9.8. Summary and Conclusions
- 10. Catch-22s in Literature and History
- 10.1. Introduction
- 10.2. TOM: Cyclic Games
- 10.3. Moving Power in TOM
- 10.4. The Original Catch-22 Game and the Generic Game
- 10.5. The Witch Trials
- 10.6. King-of-the-Mountain Games
- 10.7. Summary and Conclusions
- 11. Summary and Conclusions
- Appendix
- Glossary
- References
- Index