Beyond the screen : transformations of literary structures, interfaces and genres /
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Imprint: | Bielefeld : Transcript ; New Brunswick, NJ : Distributed in North America by Transaction Publishers, c2010. |
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Description: | 567 p. : ill. (some col.), maps (some col.) ; 23 cm. |
Language: | English |
Series: | Medienumbrüche = Media upheavals ; v. 44 Medienumbrüche ; 44. |
Subject: | |
Format: | Print Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/8379416 |
Table of Contents:
- Acknowledgments
- Introduction
- Part 1. Beyond the Screen: Reconfiguring Space and Time in Literature
- Performance and the Emergence of Meaning
- Reassembling the Literary: Toward a Theoretical Framework for Literary Communication in Computer-Based Media
- Epistemology of Disruptions: Thoughts on the Operative Logic of Media Semantics
- RFID: Human Agency and Meaning in Information-Intensive Environments
- Memory and Motion: The Body in Electronic Writing
- Event and Meaning: Reading Interactive Installations in the Light of Art History
- Literature between Virtual, Physical and Poetic Space
- Why Digital Literature Has Always Been "Beyond the Screen"
- From Concrete to Digital: The Reconceptualization of Poetic Space
- The Gravity of the Leaf: Phenomenologies of Literary Inscription in Media-Constituted Diegetic Worlds
- Beyond the Complex Surface
- Hyperlinking in 3D Interactive, Multimedia Performances
- Entering Urban Space: Using Locative Media for Literature
- Framing Locative Consciousness
- Walk This Way: Mobile Narrative as Composed Experience
- Locative Narrative, Literature and Form
- A Town as a Novel: An Interactive and Generative Literary Installation in Urban Space
- The Global Poetic System: A System of Poetic Positioning
- Part 2. Beyond Genre: Perspectives of Literariness in Computer-Based Media
- "No Preexistent World": On "Natural" and "Artificial" Forms of Poetry
- How to Construct the Genre of Digital Poetry: A User Manual
- The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book
- Beyond Play and Narration: Video Games as Simulations of Self-Action
- Part 3. Beyond the Library: Preservation, Archiving and Editing of Electronic Literature
- Archivability of Electronic Literature in Context
- On Reading 300 Works of Electronic Literature: Preliminary Reflections
- Classification vs. Diversification: The Value of Taxonomies for New Media Art
- Dispersal and Renown: An Investigation of Blogs, Listservs and Online Journals
- Digital Editions in the Net: Perspectives for Scholarly Editing in a Digital World
- Contributors