Players unleashed! : modding the Sims and the culture of gaming /

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Bibliographic Details
Author / Creator:Sihvonen, Tanja.
Imprint:Amsterdam : Amsterdam University Press c2011.
Description:221 p. : ill. ; 23 cm.
Language:English
Series:Mediamatters
MediaMatters.
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/8439442
Hidden Bibliographic Details
ISBN:9789089642011
9089642013
Notes:Includes bibliographical references (p. 190-209) and index.
Summary:Summary: The author of this informative study explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviors of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules.

MARC

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300 |a 221 p. :  |b ill. ;  |c 23 cm. 
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504 |a Includes bibliographical references (p. 190-209) and index. 
520 8 |a Summary: The author of this informative study explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviors of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. 
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