Players unleashed! : modding the Sims and the culture of gaming /

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Bibliographic Details
Author / Creator:Sihvonen, Tanja.
Imprint:Amsterdam : Amsterdam University Press c2011.
Description:221 p. : ill. ; 23 cm.
Language:English
Series:Mediamatters
MediaMatters.
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/8439442
Hidden Bibliographic Details
ISBN:9789089642011
9089642013
Notes:Includes bibliographical references (p. 190-209) and index.
Summary:Summary: The author of this informative study explores the question of what happens when players practice and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviors of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules.
Review by Choice Review

In Players Unleashed!, Sihvonen (information studies and interactive media, Univ. of Tampere, Finland) presents her research observations concerning the modification or "game modding" of The Sims game series. Her findings illuminate the vast ecosystem of player creation, expression, and sharing derived from the alteration of The Sims game code and digital assets. Moreover, she explores the various levels of player participation in The Sims community, which go well beyond those found in other digital games. Unlike past titles such as Quake 4 Mods for Dummies (2006), this book is not about how to technically modify games. Instead it dives deep into what can be learned from player creativity, which may interest those who are developing games that encourage user-generated content and game modification. Casual readers may be intimidated by how dense and detailed this book is, but there may be valuable insights for people who are persistent enough to read through to the end. Summing Up: Recommended. Upper-division undergraduates and graduate students in game design and development programs, researchers/faculty, and professionals/practitioners. A. Chen Cogswell Polytechnical College

Copyright American Library Association, used with permission.
Review by Choice Review